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<pubDate>Mon, 06 Sep 2010 04:42:28 -0400</pubDate>
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<title>Parche 3.0.8, ¿Qué trae de nuevo?</title>
<link>http://www.fuerzadelsur.cl/content/view/435571/Parche-3-0-8-Que-trae-de-nuevo.html#content-top</link>
<pubDate>Wed, 21 Jan 2009 12:08:38 -0300</pubDate>
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<dc:creator>Carlos Verdugo V.</dc:creator>
<description><![CDATA[<p><img src="http://wow.gamona.de/images/teaser_news/large/teaser_wotlk_arthas_01_L.jpg" height="341" width="456" /></p>
<p>Ayer se actualiz&oacute; el juego (como se habr&aacute;n dado cuenta) a la versi&oacute;n 3.0.8. Ya se rumoreaban algunos ajustes como el nerfeo a los hunters, baja de Spell Power al mazo de healer hecho por BS, entre otras.... todos los detalles, aqu&iacute;:</p>
<p>Parche 3.0.8</p>
<p>General</p>
<ul>
<li>Ahora los jugadores podr&aacute;n crear  caballeros de la Muerte en cualquier reino una vez lleguen a nivel 55. </li>
<li>Bonus
de armadura: El funcionamiento de los objetos con bonus de armadura ha
cambiado (cualquier objeto de tela, cuero, malla o de placas con
armadura extra, o cualquier otro tipo de objeto con armadura). El bonus
de armadura que sobrepase la armadura base de un objeto ya no se
multiplicar&aacute; por talentos o por bonus de Forma de oso, Forma de oso
temible o Presencia de escarcha. </li>
<li>Se han eliminado las
restricciones raciales para las monturas. &iquest;Elfos de la noche sobre
mecazancudos? &iquest;Tauren sobre raptores? No, no son imaginaciones tuyas. </li>
<li>Resistencias raciales: Ahora se pueden mitigar en el adversario al ganar probabilidad extra de golpear. </li>
<li>Reclamar
monstruos: Todos los hechizos de jugador que provoquen que una criatura
se vuelva agresiva contra ti ahora tambi&eacute;n provocar&aacute;n que "te quedes"
ese monstruo. </li>
<li>Todos los hechizos de silencio ahora tienen
rendimiento decreciente. Esto incluye a: Torrente Arcano, efecto de
silencio de Garrote, efecto de Contrahechizo mejorado, efecto de Patada
mejorada, Silencio, Orden de mordaza, Disparo silenciador, Bloqueo de
hechizo y Estrangular. </li>
<li>Los talentos de resistencia contra
la disipaci&oacute;n han cambiado para proteger solo a los hechizos
beneficiosos y a los efectos de da&ntilde;o en el tiempo. </li>
<li>Muro de escudo, Piel de corteza, Esp&iacute;ritu guardi&aacute;n y Protecci&oacute;n divina ya no est&aacute;n dentro del tiempo de reutilizaci&oacute;n global. </li>
<li>Ahora hay un nuevo buz&oacute;n disponible en la Taberna de los Cuervos en las Cloacas de Dalaran. </li>
<li>Hemos a&ntilde;adido m&aacute;s de 60 nuevos cementerios a Kalimdor y a los Reinos del Este. </li>
<li>Ha
aumentado un 50% la velocidad al correr en forma de esp&iacute;ritu. Los elfos
de la noche en forma de fuego fatuo se mover&aacute;n ahora a un bonus de
velocidad del 75%. </li>
<li>La reputaci&oacute;n que se otorga por matar
criaturas ya no disminuir&aacute; autom&aacute;ticamente. Esto significa que las
criaturas triviales seguir&aacute;n dando sus cantidades enteras de reputaci&oacute;n
al matarlos en la mayor&iacute;a de los casos en el juego (las criaturas de
nivel 70 en Stratholme, por ejemplo, seguir&aacute;n otorgando la cantidad
entera de reputaci&oacute;n a los jugadores del nivel 80 que busquen aumentar
su reputaci&oacute;n con la facci&oacute;n El Alba Argenta). </li>
<li>World of Warcraft ahora es compatible con la visi&oacute;n en 3D. Para m&aacute;s informaci&oacute;n, visita <a href="http://www.nvidia.com/object/GeForce_3D_Vision_Main.html">http://www.nvidia.com/object/GeForce_3D_Vision_Main.html</a> </li>
</ul>
<p> <b>Logros</b> </p>
<ul>
<li>Se ha reducido el n&uacute;mero de misiones para obtener el logro Maestro cultural de Kalimdor. </li>
<li>El logro Pies R&aacute;pidos permanentes ya no es necesario para conseguir el logro Loco de amor. </li>
<li>Los
requisitos de Los vientos del norte han cambiado. Este logro ahora se
obtiene al hacerse Exaltado con Vanguardia de la Alianza o con
Expedici&oacute;n de la Horda. </li>
</ul>
<p> <b>JcJ</b> </p>
<ul>
<li>Los veh&iacute;culos ahora se pueden ver afectados por la mayor&iacute;a
de los hechizos de jugador, excepto por los controles de masas, trampas
y ra&iacute;ces. </li>
<li>Arenas
    
<ul>
<li>Los requisitos de puntuaci&oacute;n de Arena para todos los objetos de Gladiador mortal de Arena se han reducido en 100. </li>
<li>Toda la ira y poder r&uacute;nico se ponen a cero al comienzo de la Arena y una vez que el tiempo de preparaci&oacute;n ha terminado. </li>
<li>El C&iacute;rculo del Valor: Los pilares peque&ntilde;os ahora se levantar&aacute;n inmediatamente una vez que la batalla haya comenzado. </li>
</ul>
</li>
<li>Campos de batalla
    
<ul>
<li>Lago Conquista del Invierno
          
<ul>
<li>Las
menciones de Conquista del Invierno ahora se pueden comprar por un
fant&aacute;stico precio de 9 marcas de Honor de Conquista del Invierno. &iexcl;Los
jugadores podr&aacute;n visitar a sus respectivos vendedores de Conquista del
Invierno y darles un uso a las marcas de Honor! </li>
<li>Se ha aumentado la salud de los veh&iacute;culos JcJ de Conquista del Invierno. </li>
<li>Se ha aumentado la salud de los ca&ntilde;ones de la Torre de Conquista del Invierno. </li>
<li>Se ha aumentado la salud de las Murallas de la Fortaleza de Conquista del Invierno. </li>
<li>Se ha reducido la salud de la puerta de la Fortaleza. </li>
<li>Ahora se puede hacer clic instant&aacute;neamente sobre el orbe. </li>
<li>Ahora los elementales deber&iacute;an desaparecer siempre cuando comienza la batalla. </li>
<li>Ahora Conquista del Invierno se ha extendido m&aacute;s al sur para poder alcanzar a un mayor n&uacute;mero de aparecidos. </li>
<li>Ahora hay tres rangos en Conquista del Invierno: Recluta, Cabo y Teniente primero. </li>
<li>Los jugadores tendr&aacute;n la posibilidad de recibir recompensas por participar si realizan dos muertes con honor. </li>
<li>Los jugadores recibir&aacute;n m&aacute;s honor cuanto m&aacute;s rango tengan. </li>
<li>Los jugadores recibir&aacute;n un mayor n&uacute;mero de marcas de Honor con el rango de Cabo o un rango superior. </li>
<li>Los jugadores recibir&aacute;n el rango de Cabo con 5 muertes con honor en lugar de con 2. </li>
</ul>
</li>
<li>Playa de los Ancestros
        
<ul>
<li>Ahora
las torretas anti personas obtendr&aacute;n inmunidad de veh&iacute;culo, usar&aacute;n da&ntilde;o
de ca&iacute;da y el da&ntilde;o ha aumentado a 4000 + 200 por nivel para compensar
la ca&iacute;da. </li>
<li>Se ha aumentado la salud del Demoledor de la Playa de los Ancestros. </li>
<li>Se ha aumentado la salud del ca&ntilde;&oacute;n de la Playa de los Ancestros. </li>
<li>Las cargas de seforio se han puesto m&aacute;s cerca de los cementerios del nivel 2. </li>
</ul>
</li>
</ul>
<p> <b>Caballeros de la Muerte</b> </p>
<ul>
<li>Todas las facultades multirrunas generan 15 p. de poder r&uacute;nico. </li>
<li>Caparaz&oacute;n antimagia: el tiempo de reutilizaci&oacute;n se ha reducido de 60 a 45 s. </li>
<li>Zona antimagia: La duraci&oacute;n de esta facultad se ha reducido a 10 segundos. </li>
<li>Aura de sangre: Ahora otorga una sanaci&oacute;n de un 2/4% en lugar de 1/2% </li>
<li>Presencia de sangre: Ahora otorga una sanaci&oacute;n de un 2/4% en lugar de un 1/2%. </li>
<li>Golpes sangrientos: Recibir&aacute; un bonus de da&ntilde;o adicional de Pestilencia. </li>
<li>Escudo &oacute;seo: La reducci&oacute;n de da&ntilde;o se ha reducido de un 40% a un 20%. </li>
<li>Deflagraci&oacute;n
de cad&aacute;ver: El da&ntilde;o se ha aumentado considerablemente, se han a&ntilde;adido 5
s de tiempo de reutilizaci&oacute;n y el coste se ha cambiado a 40 p. de poder
r&uacute;nico. </li>
<li>Orden oscura: La distancia se ha aumentado a 30 metros. </li>
<li>Pacto de la Muerte: Ahora otorga una sanaci&oacute;n de un 40% en lugar de un 20%. </li>
<li>Presencia
de escarcha: El bonus de armadura se ha aumentado de un 60% a un 80% y
la reducci&oacute;n de da&ntilde;o m&aacute;gico se ha aumentado de un 5% a un 15%. </li>
<li>Golpe en el coraz&oacute;n: Ya no tiene una penalizaci&oacute;n de celeridad, pero ahora podr&aacute; golpear a dos objetivos. </li>
<li>Cuerno
de invierno: Ahora no tiene coste y otorga 10 p. de poder r&uacute;nico adem&aacute;s
de su ventaja de estad&iacute;sticas, pero tiene un tiempo de reutilizaci&oacute;n de
20 s. </li>
<li>Explosi&oacute;n aullante: Se ha eliminado el tiempo de reutilizaci&oacute;n. </li>
<li>Entereza
ligada al hielo: Ahora reduce da&ntilde;o un 20% en lugar de un 50%. La
cantidad de da&ntilde;o reducido aumenta con el bonus de defensa
(aproximadamente un 35% por cada 540 p. de defensa, pero puede ser
mayor). </li>
<li>M&aacute;quina de matar: En lugar de tener una
probabilidad de activarse con un golpe cr&iacute;tico, este talento ahora
tiene la probabilidad de activarse con cada golpe basado en el tiempo
de golpe del arma (m&aacute;s probabilidad con armas lentas, menos
probabilidad con armas r&aacute;pidas). </li>
<li>Marca de sangre: La
cantidad total de sanaci&oacute;n que puede otorgar es ahora limitada y se
basa en un porcentaje de salud de criatura est&aacute;ndar seg&uacute;n el nivel del
objetivo. </li>
<li>Noche de los muertos: Ahora otorga un 40/70%
de reducci&oacute;n de da&ntilde;o pasiva de los hechizos de &aacute;rea de efecto a tu
mascota adem&aacute;s de sus efectos actuales. </li>
<li>Brote: Ya no recibir&aacute; bonus de da&ntilde;o de Pestilencia. El bonus de Golpe de peste y Hervor de sangre se ha aumentado ligeramente. </li>
<li>Pestilencia: Ya no tendr&aacute; un tiempo de reutilizaci&oacute;n de 10 segundos. </li>
<li>Levantar a los muertos: Ahora se ha dividido en dos hechizos:
        
<ul>
<li>Levantar
a muerto ahora devuelve a la vida a un necr&oacute;fago o a un necr&oacute;fago
mascota (si posee ese talento). Requiere polvo de cad&aacute;ver si no hay
ning&uacute;n cad&aacute;ver de humanoide cerca. </li>
<li>Levantar a
aliado ahora devuelve a la vida a un miembro del grupo ca&iacute;do como
necr&oacute;fago y no necesita componentes. Disponible en el nivel 72. Ahora
deber&iacute;a tener una duraci&oacute;n de 4 minutos. </li>
</ul>
</li>
<li>Runa de la g&aacute;rgola piel de piedra (solo de dos manos): Ahora otorga 25 p. de defensa y un 2% de aguante. </li>
<li>Golpe con runa: El da&ntilde;o se ha reducido de un 200% a un 150%, pero la amenaza se ha aumentado de un 100% a un 150%. </li>
<li>Sombra de muerte: La duraci&oacute;n ha cambiado de 45 segundos a 25 y ahora tiene un tiempo de reutilizaci&oacute;n de 15 minutos. </li>
<li>Invocar
g&aacute;rgola: El da&ntilde;o infligido por la g&aacute;rgola se ha reducido
aproximadamente un 20% y la duraci&oacute;n m&aacute;xima se ha reducido a 30
segundos. </li>
<li>A&ntilde;ublo profano: Ha visto su coste reducido de 60 p. a 40 p. de poder r&uacute;nico. </li>
<li>Peste
vagante: Ahora se restablecer&aacute; correctamente despu&eacute;s de haberla lanzado
y tendr&aacute; en cuenta el temple del objetivo para determinar la
probabilidad de activarse. </li>
<li>Sangre vamp&iacute;rica (caballero
de la Muerte) se ha modificado de un 20% de salud / 50% de sanaci&oacute;n a
un 15 % salud / 35% de sanaci&oacute;n. </li>
<li>Voluntad de la
necr&oacute;polis: Ahora reducir&aacute; el da&ntilde;o de cualquier ataque que reciba el
caballero de la Muerte cuando su salud est&eacute; por debajo del 35% un
5/10/15% en lugar de potenciar la armadura al recibir da&ntilde;o. Ya no
afecta al tiempo de reutilizaci&oacute;n de Caparaz&oacute;n antimagia y mantiene el
bonus de reducci&oacute;n de da&ntilde;o actual. </li>
</ul>
<p> <b>Druidas</b> </p>
<ul>
<li>Forma acu&aacute;tica: Ahora se puede aprender con los instructores en nivel 16. </li>
<li>Enfoque celestial (Equilibrio) ya no incluye Lluvia de estrellas. </li>
<li>Poder
de ataque feral: Todas las armas ahora tienen el potencial de otorgar
poder de ataque feral basado en su da&ntilde;o por segundo (al igual que las
armas de calidad superior disponibles para el nivel 60). Los jugadores
ver&aacute;n que las armas ferales que ya posean otorgar&aacute;n aproximadamente el
mismo poder de ataque que antes (cerca de +/- 2), pero muchas de las
nuevas armas ser&aacute;n opciones para el druida feral. La fuerza de algunas
armas ferales se ha convertido en poder de ataque para resultar m&aacute;s
atractivas a otras clases que tambi&eacute;n las pueden equipar. Todos los
druidas ver&aacute;n la cantidad de poder de ataque feral otorgada por un
objeto en su descripci&oacute;n, pero otros jugadores no podr&aacute;n ver esos
datos. </li>
<li>Eliminar maldici&oacute;n y Suprimir veneno: Ahora se pueden usar al estar bajo forma de lech&uacute;cico lunar. </li>
<li>G&eacute;nesis: Ahora funciona con Tranquilidad y Hurac&aacute;n. </li>
<li>Bramido: El alcance se ha aumentado a 30 metros. </li>
<li>Rey de la selva: El efecto de oso ahora es f&iacute;sico y, por lo tanto, no se puede disipar. </li>
<li>Resplandor lunar: Este talento ahora tambi&eacute;n beneficia a Nutrir. </li>
<li>Gracia de la Naturaleza: Ahora tambi&eacute;n afecta a Revivir. </li>
<li>Nutrir:
Crecimiento salvaje aplicado sobre un objetivo ahora aumenta la
sanaci&oacute;n de este hechizo un 20%, al igual que otros efectos de sanaci&oacute;n
en el tiempo. </li>
<li>Armas de asta: Ahora los druidas pueden aprender a usarlas. </li>
<li>Tenacidad
primigenia: Ahora reduce el coste de Forma de oso, Forma felina y Forma
de oso temible un 17/33/50% adem&aacute;s de los efectos que provocaba
anteriormente. </li>
<li>Protector de la manada: Ya no tiene en cuenta la cantidad de miembros de tu grupo. </li>
<li>Rugido
salvaje: El beneficio ahora se mantiene aunque el druida no est&eacute; bajo
Forma felina, pero solo otorga beneficios si se est&aacute; bajo Forma felina.
</li>
<li>Lluvia de estrellas: Ahora en lugar de interrumpirse al cambiar de forma, se interrumpe al cambiar a cualquier forma animal. </li>
<li>Supervivencia
del m&aacute;s fuerte: Este talento ahora otorga un 22/44/66% de bonus de
armadura bajo Forma de oso y Forma de oso temible adem&aacute;s de los efectos
que provocaba anteriormente. </li>
<li>Flagelo: Flagelo (felino)
se ha a&ntilde;adido ahora al nivel 71 e inflige un 260% de da&ntilde;o de arma,
tiene un coste de 50 p. de energ&iacute;a y no tiene tiempo de reutilizaci&oacute;n.
Todos los talentos que afecten a la versi&oacute;n de oso tambi&eacute;n afectar&aacute;n a
la versi&oacute;n felina. </li>
<li>Crecimiento salvaje: Ahora tiene un tiempo de reutilizaci&oacute;n de 6 segundos. </li>
</ul>
<p> <b>Cazadores</b> </p>
<ul>
<li>Los
aspectos del cazador ahora vuelven a quedar fuera del tiempo de
reutilizaci&oacute;n global. Todav&iacute;a comparten 1 segundo de tiempo de
reutilizaci&oacute;n. </li>
<li>Todas las facultades de la mascota del
cazador con un tiempo de reutilizaci&oacute;n de 30 segundos o m&aacute;s ya no
entrar&aacute;n en el tiempo de reutilizaci&oacute;n global. </li>
<li>Disparo Arcano: El coste de man&aacute; se ha reducido para que corresponda con el coste de Disparo firme. </li>
<li>Aspecto salvaje: Este aspecto se aplica ahora a toda la banda. </li>
<li>Llamada de lo Salvaje: El beneficio de este talento de mascota ahora se aplica &uacute;nicamente al cazador y a su mascota. </li>
<li>Disuasi&oacute;n:
El dise&ntilde;o ha cambiado para otorgar un 100% de probabilidad de parar y
un 100% de probabilidad de "desviar" hechizos recibidos de frente, pero
impide que el cazador pueda atacar. Dura 5 segundos y tiene un tiempo
de reutilizaci&oacute;n de 90 segundos. </li>
<li>Disparo explosivo: Se
ha aumentado el da&ntilde;o considerablemente y se ha aumentado la escala para
compensar a los cazadores con rama de Supervivencia por la reducci&oacute;n de
poder de Disparo firme. Ya no inflige da&ntilde;o a segundos objetivos. </li>
<li>Inspiraci&oacute;n feroz: Este talento ahora tambi&eacute;n aumenta el da&ntilde;o que inflige el cazador con Disparo Arcano un 3/6/9%. </li>
<li>Rastreo
mejorado (Supervivencia): Este talento ha visto modificado su dise&ntilde;o
ligeramente. Ahora dice: Mientras rastreas bestias, demonios,
dragonantes, elementales, gigantes, humanoides y no-muertos, todo el
da&ntilde;o a distancia que infliges a este tipo de criaturas aumenta un
1/2/3/4/5%. </li>
<li>Disparo mortal: El tiempo de reutilizaci&oacute;n se ha reducido de 35 a 15 segundos. </li>
<li>Almas gemelas: Este talento ahora otorga solo un 3/6/9/12/15% el da&ntilde;o de la mascota. </li>
<li>Bloquear y cargar: Ahora tiene un tiempo de reutilizaci&oacute;n de 30 segundos. </li>
<li>Disposici&oacute;n: Ya no restablece el tiempo de reutilizaci&oacute;n de C&oacute;lera de las bestias. </li>
<li>Disparo firme: Ahora obtiene un 10% de da&ntilde;o del poder de ataque en lugar de un 20%. </li>
<li>Presteza
de la serpiente: Este talento ahora otorga solo un 2/4/6/8/10% de bonus
de velocidad de ataque de la mascota. El bonus de velocidad de ataque
del cazador no cambia. </li>
<li>Disparo tranquilizante
(cazador): El tiempo de reutilizaci&oacute;n se ha aumentado de 6 a 8
segundos. El coste de man&aacute; se ha reducido de un 12% a un 8%. </li>
<li>Furia desatada: Este talento ahora solo otorga un 3/6/9/12/15% de da&ntilde;o infligido por la mascota. </li>
<li>Picadura de v&iacute;bora: Ahora drena un porcentaje de man&aacute; m&aacute;ximo. </li>
<li>Salva:
El da&ntilde;o se ha reducido en todos los rangos aproximadamente un 30%
(incluyendo el aumento del poder de ataque para cada rango). </li>
<li>Mascotas
        
<ul>
<li>Todas
las facultades de mascota del cazador con un tiempo de reutilizaci&oacute;n de
30 segundos o m&aacute;s ya no est&aacute;n en el tiempo de reutilizaci&oacute;n global. </li>
<li>El coeficiente de Ara&ntilde;azo (Felino) y Veneno de esc&oacute;rpido (Esc&oacute;rpido) se ha reducido. </li>
<li>Ara&ntilde;azo:
Se ha ajustado el da&ntilde;o de esta facultad de mascota de cazador para
evitar que se escale de manera excesiva con el poder de ataque. </li>
<li>Veneno
de esc&oacute;rpido: Ya no se acumula. Se ha ajustado el da&ntilde;o para evitar que
se escale de manera excesiva con el poder de ataque. </li>
<li>Golpe
de esp&iacute;ritu (facultad de mascota de cazador) ahora tiene un ataque
inicial (que puede asestar un golpe cr&iacute;tico) y luego da&ntilde;o en el tiempo.
En general, el da&ntilde;o es m&aacute;s alto. </li>
</ul>
</li>
</ul>
<p> <b>Magos</b> </p>
<ul>
<li>Explosi&oacute;n
Arcana: Esta facultad ha cambiado de manera significativa. Explosi&oacute;n
Arcana ahora aumenta el da&ntilde;o del siguiente hechizo Arcano un 15%. Sin
embargo, usar el propio hechizo Explosi&oacute;n Arcana no consume la carga.
Cada vez que lances Explosi&oacute;n Arcana, el da&ntilde;o de tus hechizos Arcanos
aumenta un 15% y el coste de man&aacute; de Explosi&oacute;n Arcana aumenta un 200%.
Este efecto se acumula hasta 3 veces y dura 10 segundos o hasta que se
lance un hechizo que inflija da&ntilde;o Arcano, excepto Explosi&oacute;n Arcana. </li>
<li>Corrientes Arcanas: Ahora tambi&eacute;n reduce el tiempo de reutilizaci&oacute;n de Evocaci&oacute;n 1min/2min. </li>
<li>Precisi&oacute;n elemental: Se ha cambiado su nombre a Precisi&oacute;n y ahora funciona con todos los hechizos. </li>
<li>Evocaci&oacute;n: El tiempo de reutilizaci&oacute;n se ha reducido a 4 min. </li>
<li>Ventisca mejorada: El efecto de frenado se ha reducido a un 25/40/50%. </li>
<li>Absorci&oacute;n
de encantador: La cantidad de da&ntilde;o con hechizos que un mago puede
obtener con esta facultad se ha limitado ahora al 5% de la salud del
mago. </li>
<li>Reflejo exacto: La facultad de polimorfia de
Reflejo exacto ahora tiene un alcance de 8 metros. Adem&aacute;s, los reflejos
exactos ya no tendr&aacute;n valores de amenaza excesivos asignados cuando se
creen. </li>
<li>Ca&iacute;da lenta: Ahora se puede lanzar a otros. </li>
<li>Torturar
a los d&eacute;biles: Ahora funciona con Explosi&oacute;n Arcana e inflige un bonus
de da&ntilde;o contra los objetivos afectados por cualquier tipo de
ralentizaci&oacute;n (como por ejemplo la reducci&oacute;n de velocidad de combate
con Atronar). </li>
</ul>
<p> <b>Paladines</b> </p>
<ul>
<li>C&oacute;lera
vengativa: Escudo divino, Protecci&oacute;n divina y C&oacute;lera vengativa ya no se
pueden usar antes de 30 segundos despu&eacute;s de haber usado cualquiera de
estos hechizos. Abstinencia se ha eliminado de C&oacute;lera vengativa. </li>
<li>Protecci&oacute;n divina: Se ha eliminado la penalizaci&oacute;n. </li>
<li>Escudo
divino: La penalizaci&oacute;n ha cambiado, de manera que se reduce un 50%
todo el da&ntilde;o infligido en lugar de reducirse la velocidad de ataque. </li>
<li>Mano
de expiaci&oacute;n (NUEVO): Disponible con los instructores para el nivel 16.
Es un hechizo de provocaci&oacute;n con un alcance de 30 metros que inflige
da&ntilde;o Sagrado. </li>
<li>Sentencias del puro: Este talento Sagrado ahora aumenta el da&ntilde;o infligido por los Sellos y las Sentencias. </li>
<li>Sentencia de sabidur&iacute;a: Ahora devuelve un porcentaje de man&aacute; base en lugar de un porcentaje de man&aacute; m&aacute;ximo. </li>
<li>Deber sagrado: Se ha eliminado la interacci&oacute;n con Escudo divino y Protecci&oacute;n divina, pero se ha aumentado el bonus de aguante. </li>
</ul>
<p> <b>Sacerdotes</b> </p>
<ul>
<li>Suprimir enfermedad y Curar enfermedad: Ahora se pueden lanzar al estar bajo Forma de las Sombras. </li>
<li>Sagrado: C&iacute;rculo de sanaci&oacute;n ahora tiene un tiempo de reutilizaci&oacute;n de 6 segundos. </li>
<li>Levitar: Ahora se puede lanzar a otros. </li>
<li>Quemadura de man&aacute;: Ahora consume un porcentaje de man&aacute; m&aacute;ximo. </li>
<li>Sombras:
        
<ul>
<li>Forma de las Sombras: Ahora puedes cambiar a Forma de las Sombras si est&aacute;s sobre una montura o sentado. </li>
<li>Abrazo vamp&iacute;rico: Se ha eliminado el coste de man&aacute; de este hechizo. </li>
</ul>
</li>
</ul>
<p> <b>P&iacute;caros</b> </p>
<ul>
<li>Golpe bajo: Esta facultad ya no tiene rendimiento decreciente contra nada m&aacute;s que contra s&iacute; mismo. </li>
<li>Abanico
de cuchillos: Se ha eliminado el tiempo de reutilizaci&oacute;n. Adem&aacute;s, ahora
inflige un 150% de da&ntilde;o de arma cuando se usa al equipar dagas. </li>
<li>Amago:
El Rango 8 ahora reduce el da&ntilde;o recibido por ataques con &aacute;rea de efecto
un 50% durante 6 segundos adem&aacute;s de sus efectos actuales. </li>
<li>Golpe en los ri&ntilde;ones: Esta facultad ahora tiene rendimiento decreciente contra el resto de aturdimientos. </li>
</ul>
<p> <b>Chamanes</b> </p>
<ul>
<li>Todos los puntos de talento del cham&aacute;n se han devuelto. Ve a ver a tu instructor para aprender hechizos y facultades. </li>
<li>T&oacute;tem Nova de Fuego: Ahora ya no genera amenaza. </li>
<li>Camino de sanaci&oacute;n: Ahora solo se necesita aplicarlo una vez para conseguir todo su beneficio. Ya no se acumula. </li>
<li>Escudo de agua mejorado: Ola de sanaci&oacute;n inferior ahora tiene menos probabilidad de activar este talento. </li>
<li>T&oacute;tem de magma: Se han aumentado el da&ntilde;o y la escala y ya no genera amenaza. </li>
<li>Presura mental y Choque est&aacute;tico: Han intercambiado posiciones en el &aacute;rbol de talentos. </li>
<li>Presura
mental: Reduce el coste de man&aacute; de los hechizos de lanzamiento
instant&aacute;neo del cham&aacute;n un 2/4/6% y aumenta el poder con hechizos un
porcentaje de 10/20/30% de tu poder de ataque. </li>
<li>T&oacute;tem abrasador (Rango 4): Ahora inflige el da&ntilde;o apropiado para su rango. </li>
<li>Se ha aumentado la duraci&oacute;n de T&oacute;tem de tremor de 2 a 5 minutos. </li>
<li>Elemental
        
<ul>
<li>Juramento
elemental: Adem&aacute;s de los efectos actuales, ahora aumenta el da&ntilde;o con
hechizos infligido por el cham&aacute;n un 5/10% mientras est&eacute; activo el
lanzamiento libre de Enfoque elemental. </li>
<li>Maestr&iacute;a
elemental: Se ha modificado. Ahora aumenta la probabilidad del cham&aacute;n
de asestar golpes cr&iacute;ticos un 20% durante 30 segundos. El tiempo de
reutilizaci&oacute;n sigue siendo de 3 minutos. </li>
<li>Escudos elementales: Este talento se ha eliminado. Ahora se ha mezclado con Amparo elemental. </li>
<li>Amparo
elemental: Ahora reduce todo el da&ntilde;o recibido un 2/4/6%, en lugar de
reducir da&ntilde;o de Naturaleza, Fuego y Escarcha un 4/7/10%. </li>
<li>Nuevo
talento: Chamanismo: Tu hechizo Descarga de rel&aacute;mpagos gana un
2/4/6/8/10% adicional y tu R&aacute;faga de lava gana un 4/8/12/16/20%
adicional de tu efecto de bonus de da&ntilde;o. </li>
<li>Tormenta,
Tierra y Fuego: Este talento se ha movido m&aacute;s arriba en el &aacute;rbol de
talentos, y sus puntos de talento se han reducido de 5 a 3. Choque de
viento tambi&eacute;n se ha incluido en el incremento del rango (junto a
Choque de Tierra). El bonus de da&ntilde;o para Choque de llamas se ha
aumentado de 10/20/30/40/50 a 20/40/60. </li>
<li>Tormenta inexorable: El coste de puntos se ha reducido de 5 a 3. Ahora produce un 4/8/12%. </li>
</ul>
</li>
</ul>
<p> <b>Brujos</b> </p>
<ul>
<li>Maldici&oacute;n
de agon&iacute;a ahora escalar&aacute; mejor cuando se use con el Glifo de Maldici&oacute;n
de agon&iacute;a. Los pulsos que sobrepasen la duraci&oacute;n original har&aacute;n un 33%
m&aacute;s de da&ntilde;o que los pulsos que los preced&iacute;an, p.ej.: 74 -&gt; 145 -&gt;
217 -&gt; 290. </li>
<li>Armadura demon&iacute;aca y Piel de demonio: Armadura aumentada aproximadamente un 120%. </li>
<li>C&iacute;rculo demon&iacute;aco: El teletransporte ahora elimina todos los efectos de frenado. </li>
<li>Drenar man&aacute;: Ahora drena un porcentaje de man&aacute; m&aacute;ximo. </li>
<li>Tormenta de brasas: Ahora funciona con Conflagrar. </li>
<li>Ritual
de invocaci&oacute;n: Ahora crear&aacute; un objeto de portal de invocaci&oacute;n que se
puede reutilizar para invocaciones m&uacute;ltiples durante 5 minutos. </li>
</ul>
<p> <b>Guerreros</b> </p>
<ul>
<li>Sed de sangre: El n&uacute;mero de cargas se ha reducido a 3, pero se ha aumentado el efecto a un 1% por carga. </li>
<li>Furia: Oleada de sangre: Ahora tiene una probabilidad de activarse al golpear con Golpe heroico, Sed de sangre o Torbellino. </li>
<li>Furia: Empu&ntilde;adura de tit&aacute;n: Se ha eliminado la penalizaci&oacute;n de la probabilidad de golpe. </li>
<li>Muerte
s&uacute;bita: La cantidad de ira que se gasta con Ejecutar cuando Muerte
s&uacute;bita est&aacute; activa est&aacute; ahora limitada a 30 p. de ira. Ejecutar
mejorado y el Glifo de Ejecutar seguir&aacute;n aumentando el da&ntilde;o infligido
al aumentar la cantidad de ira capaz de convertir en da&ntilde;o. </li>
<li>Provocar: El alcance se ha aumentado a 30 metros. </li>
</ul>
<p> <b>Profesiones</b> </p>
<ul>
<li>Alquimia
          
<ul>
<li>Ahora ya no se necesita un laboratorio de alquimia para crear cualquier frasco. </li>
<li>El tiempo de reutilizaci&oacute;n de Transmutar: titanio se ha reducido a 1 d&iacute;a, y los materiales requeridos se han simplificado. </li>
<li>El tiempo de reutilizaci&oacute;n de Investigaci&oacute;n de alquimia de Rasganorte se ha reducido de 7 d&iacute;as a 3 d&iacute;as. </li>
<li>Se ha aumentado la probabilidad de descubrir una transmutaci&oacute;n de Rasganorte. </li>
<li>Se
ha cambiado la poci&oacute;n de alquimista demente para que otorgue salud y
man&aacute;. Tambi&eacute;n otorga el efecto de beneficio de cualquier otra poci&oacute;n. </li>
<li>Ha
cambiado la funcionalidad de poci&oacute;n de pesadillas. Ahora puedes moverte
para interrumpir el efecto, y el da&ntilde;o recibido ya no aumenta mientras
est&aacute;s bajo los efectos de esta poci&oacute;n. </li>
<li>Se ha a&ntilde;adido una nueva receta para el aceite et&eacute;reo a los grandes maestros instructores de alquimia. </li>
<li>Ahora puedes descubrir una receta para el Elixir de Caminar sobre el agua con Investigaci&oacute;n de alquimia de Rasganorte. </li>
</ul>
</li>
<li>Herrer&iacute;a
        
<ul>
<li>Se ha reducido el poder con hechizos de Guardi&aacute;n de acero de titanes para ponerlo al mismo nivel que el de su objeto. </li>
<li>Se ha aumentado el n&uacute;mero de materiales requeridos para crear equipamiento de resistencia a la Escarcha con herrer&iacute;a. </li>
<li>Se han aumentado los materiales necesarios para hacer varias recetas que requieren cobalto. </li>
<li>Se ha a&ntilde;adido una nueva receta para reforzar escudos que aumenta el valor de bloqueo de los escudos. </li>
</ul>
</li>
<li>Cocina
        
<ul>
<li>Se
ha a&ntilde;adido una receta para Kungaloosh. Puedes aprender esta receta de
un PNJ de las Cloacas de Dalaran una vez hayas completado la misi&oacute;n "La
prueba de la cata" en Cuenca de Sholazar. </li>
<li>Ahora se puede comprar una receta del incre&iacute;ble fest&iacute;n de pescado con los Premios de cocina de Dalaran. </li>
<li>Se
han eliminado el estofado de orca suculento y la sopa de colmipala de
los requisitos para lograr cualquier logro de cocina, pues no se
a&ntilde;adir&aacute;n al juego. </li>
<li>Ahora hay disponible una nueva
receta para el filete t&aacute;rtaro de huargo que se puede comprar con los
Premios de cocina de Dalaran. Este manjar imbuye de &iacute;ndice de golpe y
aguante a aquellos que sean lo suficientemente valientes como para
com&eacute;rselo. </li>
</ul>
</li>
<li>Encantamiento
        
<ul>
<li>Muchas
recetas de encantamiento de alto nivel han visto reducidos de manera
significativa los requisitos de polvo infinito y esencia c&oacute;smica
superior, pero se han a&ntilde;adido fragmentos on&iacute;ricos. </li>
<li>Se ha aumentado el da&ntilde;o de Fuego infligido con el encantamiento de arma Rompehielo. </li>
<li>Se ha reducido la penalizaci&oacute;n de armadura al usar el encantamiento de arma Rabiar. </li>
<li>Se ha aumentado la cantidad de sanaci&oacute;n al usar el encantamiento Resguardo de vida. </li>
<li>Se ha aumentado la cantidad de da&ntilde;o infligido con el encantamiento Rompehielo. </li>
<li>Se ha a&ntilde;adido una nueva receta para encantar brazales con aguante. Puedes comprarle esta receta a Vanessa Comercios en Dalaran. </li>
</ul>
</li>
<li>Ingenier&iacute;a
        
<ul>
<li>Ahora los ingenieros podr&aacute;n crear ensamblajes de centrifugadora correctamente con ingenier&iacute;a. </li>
<li>Se ha reducido el tiempo de reutilizaci&oacute;n y se ha aumentado la duraci&oacute;n del efecto de Aceleradores de hipervelocidad. </li>
<li>Se ha a&ntilde;adido una nueva receta para las gafas de poder con hechizos de armadura &eacute;pica. </li>
<li>Ahora los druidas pueden usar espectralizadores de debilidad. </li>
<li>La
receta de bomba de saronita ahora crea muchas m&aacute;s bombas por el mismo
coste de material. Aunque fueron los goblins quienes hicieron este gran
descubrimiento, todos los ingenieros pueden sacarle provecho. </li>
<li>Se han reducido el tiempo de lanzamiento y el tiempo de reutilizaci&oacute;n de Generador de rel&aacute;mpagos gn&oacute;mico. </li>
<li>El robot chatarra ahora puede reparar. </li>
</ul>
</li>
<li>Inscripci&oacute;n
        
<ul>
<li>Jessica
Sellers, una nueva vendedora en la tienda de inscripci&oacute;n de Dalaran,
vender&aacute; la mayor&iacute;a de las tintas para inscripci&oacute;n a un precio de una
tinta del mar. Tambi&eacute;n vende tinta de avalancha a cambio de varias
tintas del mar. </li>
<li>Se ha a&ntilde;adido una nueva receta
para Glifo de Explosi&oacute;n Arcana a los maestros de inscripci&oacute;n y a los
grandes maestros instructores de inscripci&oacute;n. </li>
</ul>
</li>
<li>Joyer&iacute;a
        
<ul>
<li>Se ha a&ntilde;adido una nueva receta para convertir un orbe congelado y gemas de calidad verde en varias gemas de calidad superior. </li>
<li>Se
ha reducido el poder con hechizos otorgado al usar el efecto de la
figurilla: serpiente crepuscular, pero se ha reducido el tiempo de
reutilizaci&oacute;n de manera significativa. </li>
</ul>
</li>
<li>Peleter&iacute;a
        
<ul>
<li>Se han corregido los rangos de mejora del patr&oacute;n de Cintur&oacute;n de contrahielo. </li>
<li>Los refuerzos &eacute;picos de armadura para pierna ahora requieren un orbe congelado adem&aacute;s de otros materiales. </li>
</ul>
</li>
<li>Miner&iacute;a
        
<ul>
<li>Ya
no son necesarios varios golpes sobre los filones de minerales y los
dep&oacute;sitos para recoger toda la mena. Los jugadores recibir&aacute;n
aproximadamente la misma cantidad de mena, piedra y gemas que habr&iacute;an
recibido golpeando varias veces. </li>
<li>Los gigantes debilitados y los centinelas runaf&eacute;rrea ahora se pueden extraer correctamente. </li>
</ul>
</li>
<li>Desuello
        
<ul>
<li>Se ha aumentado el &iacute;ndice de golpe cr&iacute;tico que otorgan los rangos 5 y 6 de Maestro en anatom&iacute;a. </li>
<li>Los arranca carne carro&ntilde;eros ahora se pueden desollar. </li>
</ul>
</li>
<li>Sastrer&iacute;a
        
<ul>
<li>Se ha reducido el n&uacute;mero de pa&ntilde;os para crear una Madeja de tejido de Escarcha imbuido. </li>
<li>Se han simplificado los materiales requeridos para Hilo de hechizo resplandeciente e Hilo de hechizo azur. </li>
<li>Se
ha reducido el n&uacute;mero de Vida eterna y Fuego eterno requeridos para
crear Hilo de hechizo luminoso e Hilo de hechizo de zafiro
respectivamente, pero se ha aumentado el n&uacute;mero de seda de ara&ntilde;a
tejehielo. </li>
<li>Se ha reducido enormemente el n&uacute;mero de
materiales requeridos para hacer los encantamientos de sastrer&iacute;a para
pierna propios para sastres (Hilo de hechizo de maestro e Hilo de
hechizo santificado), pero estas recetas ya no otorgan puntos de
habilidad. </li>
<li>Se ha reducido el coste de instrucci&oacute;n para la alfombra voladora com&uacute;n. </li>
<li>Tejido de &eacute;bano ahora requiere que el sastre se encuentre en Fauces de Neltharion en el Cementerio de Dragones para crearlo. </li>
<li>Tejido
de hechizos ahora requiere que el sastre se encuentre en el Santuario
de Dragones Azur en el Cementerio de Dragones para crearlo. </li>
</ul>
</li>
</ul>
<p> <b>Misiones</b> </p>
<ul>
<li>La
misi&oacute;n "&iexcl;Dales un susto de guano!" ahora solo requiere 10 guanos
Garranegra en lugar de 15. Adem&aacute;s, solo el personaje que asuste al
murci&eacute;lago, o su grupo, podr&aacute; despojar el guano. </li>
<li>La
carne de colmipala que se obtiene para la misi&oacute;n "&iquest;Sopa de colmipala
otra vez?" ahora se muestra correctamente como un objeto de misi&oacute;n sin
precio de venta. </li>
<li>Durante la misi&oacute;n "&iexcl;Cabelleras!" ya
no podr&aacute;s utilizar el cuchillo de Ahunae para arrancar la cabellera de
los trols que no te hayas "quedado". </li>
<li>Se ha mejorado el recorrido que lleva la cr&iacute;a de Har'koa durante la misi&oacute;n "Noto una alteraci&oacute;n". </li>
<li>Los
sargentos de la Guardia Oeste, los valientes de Campamento Pezu&ntilde;a
Invernal y los huargos de escarcha et&eacute;reos ya no deber&iacute;an seguir
atacando a los miembros de su facci&oacute;n opuesta a no ser que el personaje
que los controla sea atacado primero. </li>
<li>El Grito
desmoralizador del sargento de la Guardia Oeste y del valiente de
Campamento Pezu&ntilde;a Invernal ahora solo afectar&aacute;n a los vrykuls de
Inbjerskorn y a los huargos de Skorn. </li>
<li>Se han realizado diversas correcciones para la reina Inquinoda durante la misi&oacute;n "El rey durmiente". </li>
<li>La
misi&oacute;n diaria "Disp&aacute;rales" ahora solo requiere disparar a 15
protodracos Jotunheim en lugar de 20. Asimismo, el arp&oacute;n ahora solo
requiere 5 p. de energ&iacute;a para disparar en lugar de 10 p. </li>
</ul>
<p> <b>Mazmorras y bandas</b> </p>
<ul>
<li>El Sagrario Obsidiana
          
<ul>
<li>Ahora
los jugadores se ver&aacute;n afectados por Residuo Crepuscular cuando
abandonen el reino Crepuscular. Residuo Crepuscular otorga inmunidad
contra el da&ntilde;o de Fuego y el da&ntilde;o de las Sombras durante unos segundos.
</li>
</ul>
</li>
</ul>
<p> <b>Interfaz de usuario</b> </p>
<ul>
<li>Los
paneles de chat ahora se pueden hacer &ldquo;No interactivos&rdquo;. Al estar en
este modo, ignorar&aacute;n cualquier clic que se haga sobre ellos. </li>
<li>Ahora se pueden aplicar varios filtros a los logros. </li>
<li>Se ha a&ntilde;adido una IU espec&iacute;fica para chatear con los MJ. </li>
<li>Si quieres saber m&aacute;s sobre cambios en Lua y XML, visita el foro de <a href="http://forums.wow-europe.com/board.html?forumId=90948&amp;sid=4" target="_blank">Personalizaci&oacute;n del Interfaz</a>. </li>
</ul>
<p> <b>Objetos</b> </p>
<ul>
<li>Los Emblemas de Hero&iacute;smo ahora se pueden comprar con otros Emblemas de Valor (1 por 1). </li>
<li>Los vendedores de objetos ex&oacute;ticos de la Feria de la Luna Negra se han actualizado y ahora tienen nuevos objetos. </li>
<li>Sello resplandor de alma ahora otorga el &iacute;ndice de golpe correctamente. </li>
<li>Ha
cambiado el bonus de 4 piezas del conjunto de Refugio de Gladiador
mortal. Ahora reduce el tiempo de reutilizaci&oacute;n de Alivio presto 2
segundos. </li>
<li>Bast&oacute;n de Gladiador mortal: se ha devuelto
la agilidad y el &iacute;ndice de golpe cr&iacute;tico a una proporci&oacute;n que ahora es
consistente con otros Bastones de Gladiador. </li>
<li>Equipo de batalla de Caminasue&ntilde;os: El bonus de Destripar es ahora de 4 segundos en lugar de 3. </li>
<li>Conjunto
de nivel 7 de druida Feral: El bonus de 4 piezas ahora tambi&eacute;n reduce
el tiempo de reutilizaci&oacute;n de Furia del tigre 3 segundos. </li>
<li>Conjunto
de nivel 7 de druida Restauraci&oacute;n: El bonus de Rejuvenecimiento se ha
cambiado para afectar en su lugar a Flor de vida. </li>
<li>Ahora las Ofrendas de Adoraci&oacute;n y los Juramentos de Adoraci&oacute;n para las capitales est&aacute;n ligadas al alma. </li>
<li>La
bandera de potestad ahora solo tiene un tiempo de reutilizaci&oacute;n de 60
segundos para ajustarse a la duraci&oacute;n de 60 segundos de la bandera. </li>
<li>Las
siguientes armas creadas con profesi&oacute;n tienen sus estad&iacute;sticas
ajustadas para reflejar correctamente el poder que se les pretende
conceder: 
<ul>
<li>Filo de saronita corro&iacute;do, abreheridas
de saronita corro&iacute;da, cayada de justicia de saronita, palo para golpear
de saronita furioso, hoja de hechizo de saronita, chafarote de
saronita, cercenadora de cobalto ind&oacute;mita, hacha de guerra de cobalto
con muesca, hojapresta de cobalto robusta, ablandador de cobalto. </li>
</ul>
</li>
<li>Los azotadores vivientes ahora se pueden desollar correctamente con herborister&iacute;a. </li>
<li>Ahora
los jugadores pueden abrir almejas mientras montan en un veh&iacute;culo, al
sentarse, al ir sobre una montura y al estar en sigilo o invisibles. </li>
<li>Se han reducido las estad&iacute;sticas de la cercenadora de cobalto ind&oacute;mita para ajustarse al nivel del arma. </li>
<li>Algunos
guantes de bajo nivel para p&iacute;caros JcJ no se incluyeron,
accidentalmente, en el parche de actualizaci&oacute;n 3.0.3. Este error se ha
subsanado. </li>
<li>Algunas criaturas descuidadas en Corona de Hielo han encontrado lo que guardaban en el bolsillo. </li>
<li>T&oacute;tem
de maleficio ahora otorga correctamente 165 p. de poder con hechizos a
Cadena de rel&aacute;mpagos y a Descarga de rel&aacute;mpagos en lugar de 85 p. </li>
<li>La montura de oso polar blanco tiene ahora el tama&ntilde;o adecuado. </li>
<li>Glifos
        
<ul>
<li>Glifo de Conflagrar ahora hace que tu hechizo Conflagrar ya no consuma el hechizo Inmolar o Llama de las Sombras del objetivo. </li>
<li>Glifo de Muerte y descomposici&oacute;n ha cambiado y ahora otorga un 20% de da&ntilde;o adicional en lugar de su efecto actual. </li>
<li>Glifo de Martillo de justicia: Ahora aumenta el alcance 5 metros en lugar de aumentar la duraci&oacute;n de aturdimiento. </li>
<li>Se ha aumentado la duraci&oacute;n de Glifo de Invisibilidad. </li>
<li>Glifo de Disuasi&oacute;n: Ahora reduce 10 segundos en lugar de 20. </li>
<li>Glifo de Luz Sagrada ahora afecta a objetivos amistosos a mayor alcance. </li>
<li>Glifo de Cuerno de invierno ahora aumenta la duraci&oacute;n 60 segundos. </li>
<li>Glifo de Esp&iacute;ritu redentor: Ahora aumenta la duraci&oacute;n del efecto una cantidad fija de 6 segundos. </li>
<li>Glifo de Ahuyentar el mal ahora tambi&eacute;n aumenta el tiempo de reutilizaci&oacute;n de tu hechizo Ahuyentar el mal 8 segundos. </li>
</ul>
</li>
</ul>
<p> <b> Entorno del juego</b> </p>
<ul>
<li>Grito incapacitador ahora tiene una duraci&oacute;n de 8 segundos. </li>
<li>Las almas invadidas de Clama&ntilde;ublo ya no son inmunes al &aacute;rea de efecto. </li>
<li>Se ha corregido un aviso de banda en El Basti&oacute;n Violeta para que muestre el nombre correcto de la criatura. </li>
<li>Se ha corregido una descripci&oacute;n redundante del Enjambre de langostas en Naxxramas. </li>
<li>Algunas
criaturas en el Barrio de los Ensamblajes de Naxxramas no recib&iacute;an los
puntos de salud ni inflig&iacute;an los puntos de da&ntilde;o de nivel heroico. </li>
<li>Las Cumbres Tormentosas, Lugar del Accidente de Grom'arsh: Pe&oacute;n Gakra es ahora tabernero y el casco del zepel&iacute;n es una posada. </li>
</ul>
<p> <b>Correcci&oacute;n de errores</b> </p>
<ul>
<li>Se ha corregido un error por el que una planta de mostaza silvestre estaba bajo tierra en Dalaran. </li>
<li>Racial
        
<ul>
<li>Rabiar: Ahora puede utilizarse correctamente mientras se est&aacute; bajo los efectos de Mano de Protecci&oacute;n. </li>
<li>Presencia heroica: Ahora funciona correctamente en forma de lobo fantasmal. </li>
<li>Fusi&oacute;n
de las Sombras: Esta habilidad ahora restaura correctamente la amenaza
cuando se cancela. Adem&aacute;s, har&aacute; que el jugador abandone el combate
adecuadamente si est&aacute; activa cuando el jugador es la &uacute;ltima persona
viva a la que la criatura ataca. Esta habilidad ahora no puede
utilizarse mientras se est&aacute; afectado por Fuego fe&eacute;rico. </li>
<li>Voluntad
de los renegados: Si se utilizaba esta habilidad mientras se estaba
desorientado, la reutilizaci&oacute;n se activaba sin que hubiera efecto. Ya
no puede utilizarse mientras se est&aacute; desorientado. </li>
</ul>
</li>
<li>Clases
        
<ul>
<li>Caballeros de la Muerte
                
<ul>
<li>Aura de sangre: Ahora siempre realiza la cantidad de sanaci&oacute;n correcta, basada en el da&ntilde;o real recibido por el objetivo. </li>
<li>Hoja ba&ntilde;ada en sangre: Ahora inflige el da&ntilde;o correcto cuando se activa con un arma de mano izquierda. </li>
<li>Golpes sangrientos: El indicador de este talento ahora muestra los valores correctos. </li>
<li>Carnicer&iacute;a: Ahora siempre otorgar&aacute; 20 p. de poder r&uacute;nico, independientemente del tipo de criatura matada. </li>
<li>Cadenas de hielo: Esta habilidad ya no puede activarse sobre caballeros de la Muerte que tengan activo Caparaz&oacute;n antimagia. </li>
<li>Fiebre
de cripta: Ya no es posible que tenga una duraci&oacute;n mayor que la
enfermedad que la provoc&oacute;. Adem&aacute;s, ya no aumentar&aacute; el da&ntilde;o de Muerte y
descomposici&oacute;n. </li>
<li>Deflagraci&oacute;n de cad&aacute;ver:
Se ha corregido un error por el que la cantidad de poder r&uacute;nico que
pose&iacute;a el caballero de la Muerte afectaba al da&ntilde;o infligido, y tambi&eacute;n
aumentaba el da&ntilde;o de manera importante. </li>
<li>Hojarruna
bailarina: El arma ya no hace eco de los hechizos Levantar a muerto y
Ej&eacute;rcito de muertos. Adem&aacute;s, ahora se acercar&aacute; m&aacute;s al da&ntilde;o infligido
por su maestro y realizar&aacute; Golpe con runa cuando lo haga su maestro. </li>
<li>Escalofr&iacute;o de muerte: El efecto de este talento ya no se ver&aacute; consumido si est&aacute; activo M&aacute;quina de matar. </li>
<li>Pacto de la Muerte: Ya no provocar&aacute; que los guardas ataquen al caballero de la Muerte. </li>
<li>Profanaci&oacute;n: Ya no anular&aacute; el sigilo. </li>
<li>Peste
de &Eacute;bano: Ya no es posible que tenga una duraci&oacute;n mayor que la
enfermedad que la provoc&oacute;. Ya no se acumula con Fiebre de cripta usada
por otro personaje. </li>
<li>Fiebre de Escarcha: Este talento ahora funciona correctamente cuando es reflejado por hechizos. </li>
<li>Roer: Esta habilidad de necr&oacute;fago ahora puede establecerse en lanzamiento autom&aacute;tico. </li>
<li>Grupo
helado: Ahora se aplicar&aacute; adecuadamente en todos los casos a los
objetivos que ganen Fiebre de Escarcha a trav&eacute;s de la habilidad
Pestilencia. </li>
<li>Marca de sangre: Ahora funciona correctamente con da&ntilde;o peri&oacute;dico. </li>
<li>Pestilencia:
Las enfermedades ahora se propagar&aacute;n correctamente incluso cuando el
da&ntilde;o de Pestilencia mate al objetivo principal. </li>
<li>Levantar a muerto: Ya no entras en combate al lanzar este hechizo. </li>
<li>Sombra
de muerte: Esta habilidad ya no provocar&aacute; que las habilidades de
rastreo se desactiven cuando el caballero de la Muerte se convierta en
un necr&oacute;fago. </li>
<li>Acechador de tundra (rango 1): Ahora funciona correctamente con Muerte y descomposici&oacute;n. </li>
<li>A&ntilde;ublo profano: Ya no provocar&aacute; retroceso de hechizos. </li>
</ul>
</li>
<li>Druidas
            
<ul>
<li>Forma de oso: Esta habilidad ahora otorgar&aacute; el poder de ataque correcto por nivel para los niveles de 71 a 80. </li>
<li>Ra&iacute;ces
enredadoras: Cuando se establece si unas nuevas Ra&iacute;ces enredadoras
deben sobrescribir a las viejas, y ahora calcular&aacute; los modificadores de
da&ntilde;o correctos para el tipo de criatura objetivo. </li>
<li>Amputar: El indicador se ha ajustado para que corresponda con la duraci&oacute;n que siempre ha tenido la habilidad. </li>
<li>Apertura: Abrir puertas y objetos ya no deber&iacute;a provocar que se cancelen los cambios de forma. </li>
<li>Ara&ntilde;azo:
El da&ntilde;o inicial de esta habilidad ahora se considera correctamente como
da&ntilde;o de sangrado y se ver&aacute; aumentado por Destrozar y Trauma. </li>
<li>Furia
cruel: el da&ntilde;o de Destrozar: oso se aument&oacute; un porcentaje mayor de lo
que se pretend&iacute;a. Esto se ha corregido y, como resultado, Destrozar:
oso deber&iacute;a tener una reducci&oacute;n de da&ntilde;o del 16%. Tambi&eacute;n se ha
corregido un error en Furia cruel por el que el efecto de sangre de
Ara&ntilde;azo no aumentaba. </li>
<li>Lluvia de estrellas: Ya
no provocar&aacute; que las criaturas cercanas se vuelvan hostiles sin raz&oacute;n
aparente mientras el druida est&aacute; afectado por los efectos de miedo.
Adem&aacute;s, ya no seleccionar&aacute; alima&ntilde;as como objetivo. </li>
<li>Instinto
de supervivencia: La salud extra de esta habilidad ahora persiste en
todas las formas, pero la habilidad solo puede activarse en Forma
felina, Forma de oso o Forma de oso temible. Esto evita que la
obtenci&oacute;n de salud ocurra m&uacute;ltiples veces si se cambia de forma
constantemente. </li>
<li>Alivio presto: Las Mareas
Vivas ya no provocar&aacute;n que esta habilidad se encienda. Esta habilidad
ya no consumir&aacute; a veces Vida terrestre del objetivo. </li>
</ul>
</li>
<li>Cazadores
            
<ul>
<li>Aspectos: Todos los aspectos ahora tienen 1 segundo de reutilizaci&oacute;n global. </li>
<li>Aspecto de la bestia: Ahora aumenta el poder de ataque de la mascota del cazador la cantidad correcta. </li>
<li>Aspecto
de la v&iacute;bora: Tradici&oacute;n de bestias, Asustar bestia y Domesticar bestia
ya no activar&aacute;n la regeneraci&oacute;n de man&aacute; de esta habilidad. </li>
<li>Llamada de lo Salvaje: Ahora solo funciona sobre la mascota y su propio due&ntilde;o. </li>
<li>Carro&ntilde;ero: Ya no provoca enormes cantidades de amenaza cuando la mascota genera felicidad. </li>
<li>Disparo
de quimera: Los efectos secundarios de este disparo ahora seguir&aacute;n
activ&aacute;ndose incluso cuando el objetivo muera por el da&ntilde;o de la
habilidad. </li>
<li>Agazapar: Ya no comparte reutilizaci&oacute;n con Bramido, sino que tiene su propia reutilizaci&oacute;n. </li>
<li>Nube
de polvo: La mascota ahora lanzar&aacute; esta habilidad de mascota sobre el
objetivo en lugar de mientras se est&aacute; acercando hacia el objetivo. </li>
<li>Marcado por la Muerte: Ahora funciona correctamente para Disparo firme y Glifo de Disparo firme. </li>
<li>Llamada
de maestro: Ahora convierte a la mascota en inmune frente a ra&iacute;ces y
frenado durante su duraci&oacute;n, tambi&eacute;n permite a la mascota romper ra&iacute;ces
sobre el objetivo incluso cuando la mascota est&aacute; enraizada. </li>
<li>Choque
abisal: Las mascotas ahora usar&aacute;n correctamente esta habilidad sobre
todos los objetivos y no solo sobre los que usan man&aacute;. </li>
<li>Picaduras
ponzo&ntilde;osas: Cuando este talento activa Picadura de dracole&oacute;n, la
Picadura de dracole&oacute;n ahora durar&aacute; el tiempo adecuado. </li>
<li>Enfoque de b&uacute;ho: Las habilidades gratis ya no consumir&aacute;n este efecto. </li>
<li>Acechar: Esta habilidad ya no activar&aacute; a veces ella sola el lanzamiento autom&aacute;tico. </li>
<li>Instrucci&oacute;n de francotirador: Ahora aumenta el da&ntilde;o de Disparo de punter&iacute;a la cantidad correcta. </li>
<li>Golpe de esp&iacute;ritu: La duraci&oacute;n y el periodo de esta habilidad de la mascota se han reducido ambas a 6 segundos. </li>
<li>Nube de esporas: Esta habilidad ahora funcionar&aacute; correctamente. </li>
<li>Flagelo: Se ha ajustado el indicador. </li>
<li>Rastreo: Ya no se deshabilitan los tipos de rastreo al entrar en una arena. </li>
<li>Se
ha arreglado un error que permit&iacute;a a Picadura de v&iacute;bora tener como
objetivo a los caballeros de la Muerte. Ahora son objetivos no v&aacute;lidos.
</li>
</ul>
</li>
<li>Magos
            
<ul>
<li>Misiles arcanos: Este hechizo ahora solo tiene una posibilidad de activar Concentraci&oacute;n Arcana. </li>
<li>Congelaci&oacute;n cerebral: Este talento ahora puede ser activado por Ventisca. </li>
<li>Consunci&oacute;n: Este talento ahora cargar&aacute; adecuadamente el man&aacute; adicional del mago cuando Bomba viva provoque un golpe cr&iacute;tico. </li>
<li>Dedos de Escarcha: Este talento ahora puede activarse adecuadamente con Armadura de Escarcha. </li>
<li>Nova de Escarcha: Ahora sobrescribir&aacute; adecuadamente el efecto de Barrera destrozada y de Mordedura de Escarcha. </li>
<li>Venas heladas: La reducci&oacute;n de retroceso de hechizos de este talento ahora funciona sobre Descarga de Pirofr&iacute;o. </li>
<li>Agostar mejorado: Este talento ya no activa los efectos que se activan al lanzar un hechizo. </li>
<li>Absorci&oacute;n de encantador: Este talento ahora funcionar&aacute; adecuadamente cuando el mago est&aacute; sentado. </li>
<li>Bomba
viva: Ahora activa Ignici&oacute;n cuando realiza un golpe cr&iacute;tico. Adem&aacute;s, la
explosi&oacute;n final ahora ocurrir&aacute; incluso cuando el mago est&eacute; afectado por
un efecto de control de masas. </li>
<li>Furia de arrabio: Este talento ahora interactuar&aacute; correctamente con Torturar a los d&eacute;biles. </li>
<li>Precisi&oacute;n: La Descarga de Pirofr&iacute;o ya no recibir&aacute; el doble de la ventaja que se pretend&iacute;a con este talento. </li>
<li>Poder con hechizos: Ahora afecta la probabilidad de golpe cr&iacute;tico con Ventisca. </li>
</ul>
</li>
<li>Paladines
            
<ul>
<li>Aura
de devoci&oacute;n: Cuando se mezclan dos rangos distintos de esta habilidad
en un grupo, los jugadores ya no ver&aacute;n a veces una segunda copia falsa
de la ventaja. </li>
<li>Mano de libertad: Ahora funciona correctamente contra la habilidad de mascota del cazador Aliento de Tormenta de Escarcha. </li>
<li>Sentencia
de sangre, Sentencia de orden y Sentencia del m&aacute;rtir: Ahora obtendr&aacute;n
los modificadores de da&ntilde;o adecuados seg&uacute;n el tipo de criatura objetivo.
</li>
<li>Sentencia de Luz: Se ha corregido el indicador para eliminar la implicaci&oacute;n de que solo funciona en ataques cuerpo a cuerpo. </li>
<li>Sentencias del sabio: La cantidad de man&aacute; obtenido se ha corregido para corresponderse con el indicador. </li>
<li>Pureza de coraz&oacute;n: Este talento ya no provocar&aacute; que Maldici&oacute;n de Agon&iacute;a inflija m&aacute;s da&ntilde;o del que se pretend&iacute;a. </li>
<li>Arrepentimiento:
Escudo de vengador ya no interrumpe Arrepentimiento, pero, por
desgracia, el da&ntilde;o de Sello de venganza y Corrupci&oacute;n lo volver&aacute;n a
interrumpir. Este error se corregir&aacute; en un futuro parche. </li>
<li>Venganza
recta: Este talento ahora calcular&aacute; correctamente su da&ntilde;o cuando el
da&ntilde;o se absorba. Adem&aacute;s, esta habilidad ya no infligir&aacute; da&ntilde;o excesivo
cuando se restablezca en objetivos con efectos de reducci&oacute;n de da&ntilde;o
activos. </li>
<li>Sello de orden: El indicador se ha ajustado para mostrar el da&ntilde;o ganado por el poder con hechizos. </li>
<li>Escudo de rectitud: Ahora comparte el tiempo de reutilizaci&oacute;n para ambos Rangos. </li>
</ul>
</li>
<li>Sacerdotes
            
<ul>
<li>Dispersi&oacute;n:
Esta habilidad ya no puede lanzarse mientras se est&aacute; afectado por
Cicl&oacute;n; hacerlo consum&iacute;a la reutilizaci&oacute;n sin efecto. </li>
<li>Esp&iacute;ritu guardi&aacute;n: Ya no es posible que golpes de gracia simult&aacute;neos activen la sanaci&oacute;n de esta habilidad varias veces. </li>
<li>Concentraci&oacute;n
Sagrada mejorada: El indicador se ha reescrito para indicar que este
talento reduce el tiempo de lanzamiento en lugar de dar celeridad. </li>
<li>Tortura
mental: Se ha corregido un error de selecci&oacute;n del objetivo, por el que
no se inflig&iacute;a da&ntilde;o al canalizar el hechizo a no ser que se estuviera
de frente al objetivo. Tambi&eacute;n se ha corregido un problema en el que el
da&ntilde;o de esta habilidad se retrasaba ligeramente. </li>
<li>Rezo de alivio: Ahora solo se beneficiar&aacute; de los talentos de sanaci&oacute;n del sacerdote que lanz&oacute; el hechizo original. </li>
<li>&Eacute;xtasis:
Este talento ahora devolver&aacute; correctamente man&aacute; por Palabra de poder:
escudo basado en la reserva de man&aacute; del taumaturgo en lugar de la
reserva de man&aacute; del objetivo. </li>
<li>Tejido de las Sombras: Palabra de las Sombras: muerte ahora aplicar&aacute; una copia de esta ventaja por lanzamiento. </li>
<li>Palabra de las Sombras: dolor ahora ganar&aacute; los modificadores de da&ntilde;o correctos seg&uacute;n el tipo de criatura objetivo. </li>
<li>Oleada de Luz: Rezo de alivio ya no provocar&aacute; que a veces Oleada de Luz se active sobre sacerdotes que no tienen ese talento. </li>
<li>Fe
distorsionada: Este talento ya no provoca que a veces Palabra de las
Sombras: dolor falle debido a que haya un hechizo m&aacute;s poderoso activo. </li>
</ul>
</li>
<li>P&iacute;caros
            
<ul>
<li>Emponzo&ntilde;ar: Los valores del indicador se han corregido para que sean exactos. </li>
<li>Abanico de cuchillos: Ahora todos los venenos se activar&aacute;n correctamente cuando se utilicen con esta habilidad. </li>
<li>Honor
entre ladrones: Se ha arreglado el error que provocaba que al acumular
varios p&iacute;caros con este talento todos ganaban puntos de combo
adicionales. Adem&aacute;s, ya no interrumpe comer y beber si un miembro del
grupo obtiene un golpe cr&iacute;tico mientras est&aacute; activo. </li>
<li>Asesinato m&uacute;ltiple: Esta habilidad ya no interrumpe sigilo si falla porque todos los objetivos est&aacute;n fuera de alcance. </li>
<li>Mutilar: Esta habilidad ya no dar&aacute; dos posibilidades de activar los venenos del arma de la mano izquierda. </li>
<li>Ganar ventaja: Este talento ya no genera amenaza cuando se activa. </li>
</ul>
</li>
<li>Chamanes
            
<ul>
<li>Sanaci&oacute;n en cadena: Este hechizo ahora generar&aacute; un mensaje de error de objetivo no v&aacute;lido si el objetivo principal es un t&oacute;tem. </li>
<li>Escudo
de tierra: Ahora utiliza correctamente la probabilidad de golpe cr&iacute;tico
con hechizos del propio cham&aacute;n para determinan la probabilidad de
efecto cr&iacute;tico de sanaci&oacute;n. </li>
<li>Escudos elementales: Reduc&iacute;a una cantidad fija de da&ntilde;o f&iacute;sico y no un porcentaje. Ahora es correcto y reduce un porcentaje. </li>
<li>Latigazo
de lava: Se ha corregido un error que permit&iacute;a utilizar la facultad
incluso si el personaje ten&iacute;a un escudo en la mano izquierda. Ahora
requiere un hacha de mano, de pu&ntilde;o o una daga para poder utilizarlo. </li>
<li>Se
ha corregido un error por el que Tormenta de truenos (Elemental)
derribaba a 15 metros en lugar de 20. Ahora deber&iacute;a derribar la
distancia correcta de 20 metros. </li>
<li>T&oacute;tem de magma: Se ha corregido un error que pon&iacute;a l&iacute;mite al da&ntilde;o de esta habilidad en un nivel demasiado bajo. </li>
<li>T&oacute;tems
de resistencia: Los jugadores ya no ver&aacute;n dos copias de estas ventajas
cuando dos chamanes coloquen los t&oacute;tems simult&aacute;neamente. </li>
<li>Camino
de esp&iacute;ritu: Esta habilidad de Esp&iacute;ritu feral ahora eliminar&aacute; ra&iacute;ces y
efectos de frenado correctamente del maestro cham&aacute;n. </li>
<li>T&oacute;tem
Garra de piedra: El indicador se ha revisado para indicar que el escudo
de absorci&oacute;n de da&ntilde;o tambi&eacute;n funciona sobre el T&oacute;tem Garra de piedra. </li>
</ul>
</li>
<li>Brujos
            
<ul>
<li>Mascotas
del brujo: Algunas mascotas no estaban clasificadas correctamente para
recibir la escala correcta de criaturas en Wrath of the Lich King.
Ahora su salud y el da&ntilde;o que infligen ser&aacute;n mayores. </li>
<li>Corrupci&oacute;n: Ahora obtendr&aacute; los modificadores de da&ntilde;o correctos seg&uacute;n el tipo de criatura objetivo. </li>
<li>Crear
piedra de salud: Intentar crear una piedra de salud cuando ya tienes
una ya no consume man&aacute; ni activa la reutilizaci&oacute;n de esta habilidad. </li>
<li>C&iacute;rculo
demon&iacute;aco: teletransporte: El bot&oacute;n de esta habilidad ahora se
oscurecer&aacute; cuando el brujo est&eacute; fuera de alcance del C&iacute;rculo demon&iacute;aco
y se iluminar&aacute; cuando el brujo est&eacute; dentro de alcance. </li>
<li>Aumento
de poder del demonio: El poder con hechizos obtenido por esp&iacute;ritu a
trav&eacute;s de la habilidad Armadura vil ahora afectar&aacute; adecuadamente el
aumento de poder con hechizos y de poder de ataque sobre los demonios
invocados. </li>
<li>Drenar man&aacute;: Este hechizo ya no se
anular&aacute; cuando la reserva de man&aacute; del objetivo est&eacute; baja o cuando la
reserva de man&aacute; del taumaturgo est&eacute; llena. Adem&aacute;s, ahora genera muy
poca amenaza en lugar de no generar ninguna amenaza. </li>
<li>Aflicci&oacute;n eterna: Ahora se calcular&aacute;n los valores de da&ntilde;o correctos para Corrupci&oacute;n cuando se restablezca en todos los casos. </li>
<li>Poseer:
Ahora obtendr&aacute; los modificadores de da&ntilde;o correctos para el tipo de
criatura objetivo. Adem&aacute;s, esta habilidad ahora se limita a un &uacute;nico
objetivo como se pretend&iacute;a. Ahora tambi&eacute;n funciona correctamente cuando
se restablece sobre el objetivo actual. </li>
<li>Alimentar man&aacute;: Este talento ya no se disparar&aacute; a veces en brujos que no tienen este talento. </li>
<li>Maestro
conjurador: Se ha revisado el indicador para indicar que no aumenta el
bonus de da&ntilde;o de las piedras de fuego ni de las piedras de hechizo. </li>
<li>Metamorfosis:
El bonus de efecto de armadura de esta habilidad ahora se calcular&aacute;
adecuadamente e interactuar&aacute; correctamente con las ventajas y
desventajas de armadura. </li>
<li>Ritual de fatalidad:
Un guardia apocal&iacute;ptico invocado con este hechizo ahora aumentar&aacute;
proporcionalmente seg&uacute;n las estad&iacute;sticas de su maestro. </li>
<li>Abrazo
de las Sombras: Esta habilidad ahora crear&aacute; una desventaja separada
para cada brujo que tenga el talento y cada brujo se beneficiar&aacute;
adecuadamente de su propia desventaja. </li>
<li>Succi&oacute;n de alma: Ahora obtendr&aacute; los modificadores de da&ntilde;o correctos seg&uacute;n el tipo de criatura objetivo. </li>
<li>Aflicci&oacute;n inestable: Ahora obtendr&aacute; los modificadores de da&ntilde;o correctos seg&uacute;n el tipo de criatura objetivo. </li>
</ul>
</li>
<li>Guerreros
            
<ul>
<li>Filotormenta:
Se ha corregido un error por el que algunas veces los aturdimientos y
ra&iacute;ces no se eliminaban correctamente cuando se usaba esta facultad. </li>
<li>Escudo de da&ntilde;o: El rango 1 de esta habilidad ahora funciona correctamente. </li>
<li>Lanzamiento heroico: Ya no activa la ralentizaci&oacute;n de Armadura de Escarcha de mago. </li>
</ul>
</li>
</ul>
</li>
<li>JcJ
        
<ul>
<li>El
aura de Conquista del Invierno ahora deber&iacute;a actualizarse adecuadamente
en todas las estancias, transfiriendo el beneficio cuando cambia el
control de la zona. </li>
<li>Arena: Cloacas de Dalaran: El
efecto de Arrebato que empuja a los jugadores fuera tambi&eacute;n eliminar&aacute;
la habilidad de utilizar C&iacute;rculos demon&iacute;acos invocados durante el
tiempo de comienzo de la arena. </li>
</ul>
</li>
<li>Objetos
        
<ul>
<li>&Iacute;dolo
de la reina esmeralda: Este &iacute;dolo conced&iacute;a m&aacute;s sanaci&oacute;n de la indicada
por su indicador. Se ha reducido al valor correcto. </li>
<li>Glifo
de Emboscada: Este glifo ahora interactuar&aacute; correctamente con
Iniciativa cuando se utilice Emboscada fuera de alcance de combate. </li>
<li>Glifo
de Cargar: El aturdimiento de Cargar ahora funcionar&aacute; correctamente
cuando se utilice Cargar con el alcance extra de este glifo. </li>
<li>Glifo de Deflagraci&oacute;n de cad&aacute;ver: Las explosiones adicionales de este glifo ya no consumir&aacute;n runas profanas. </li>
<li>Glifo de Rejuvenecimiento: La sanaci&oacute;n de este glifo ahora se considera correctamente como sanaci&oacute;n peri&oacute;dica. </li>
<li>Conjunto
de acechagronns: El bonus de Aspecto de la v&iacute;bora de este conjunto se
ha cambiado para que funcione correctamente con el Aspecto de la v&iacute;bora
redise&ntilde;ado. </li>
<li>Pociones de man&aacute;: Los guerreros y los
caballeros de la Muerte ahora reciben el mensaje de error correcto
cuando intentan utilizar pociones de man&aacute;. </li>
<li>Pergaminos: Las ventajas de los pergaminos ahora solo pueden sobrescribirse con pergaminos m&aacute;s poderosos. </li>
<li>Conservador
de almas: Este objeto ahora interactuar&aacute; correctamente con Oraci&oacute;n
desesperada, Imposici&oacute;n de manos, Las Mareas Vivas y Crecimiento
salvaje. </li>
</ul>
</li>
</ul>
</li>
</ul>]]></description>
<wfw:commentRss>http://www.fuerzadelsur.cl/rss/comments/view/435571</wfw:commentRss>
</item>
<item>
<title>Echoes of Doom: Características del parche 3.0.2</title>
<link>http://www.fuerzadelsur.cl/content/view/300535/Echoes-of-Doom-Caracteristicas-del-parche-3-0-2.html#content-top</link>
<pubDate>Fri, 17 Oct 2008 09:46:54 -0300</pubDate>
<guid isPermaLink="false">http://www.fuerzadelsur.cl/content/view/300535/Echoes-of-Doom-Caracteristicas-del-parche-3-0-2.html#content-top</guid>
<dc:creator>Carlos Verdugo V.</dc:creator>
<description><![CDATA[<p>A petici&oacute;n de algunos Guildies, les dejo aqu&iacute; el listado de caracter&iacute;sticas que incluye el parche 3.0.2.</p>
<p>A&uacute;n no est&aacute; traducido al espa&ntilde;ol por lo que se los dejo en ingl&eacute;s.</p>
<p><img alt="Picture 12.png" src="http://bligoo.com/media/users/0/37384/images/Picture 12.png" /></p>
<p>
<span style="font-family: arial; font-size: 10pt;">

<b>General</b>
</span></p>
<p><span style="font-family: arial; font-size: 10pt;">
<li>All players will have their talent
points reimbursed and will have access to new talents throughout their
trees; this includes the 51-point talents. Several new spells and
abilities have been added for all classes. Players will need to visit
their class trainer to learn new spells.
</li>
<li>The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
</li>
<li>The Barber Shop has been implemented and you can now visit one
of the Barber Shops in the major cities to change your appearance. Be
sure to get your Shave and a Haircut!
</li>
<li>The all new Achievement System has been implemented and the
Achievement panel can be accessed via the interface. While many
achievements are not retroactive, we have done our best to credit as
many as possible. Gamemasters will not be able to grant achievements
for past accomplishements.
</li>
<li>Stormwind Harbor is now open for business.
</li>
<li>New towers have been added outside Of Orgrimmar and in
Tirisfal Glades. Crews are currently at work to establish a new
Zeppelin route to Northrend for your travel pleasure. Please no /spit
off of the towers.
</li>
<li>A new entrance is now viewable in the Caverns of Time.
</li>
<li>Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
</li>
<li>Spell casting and spell channeling pushback has been changed to the following:
    
<ul>
<li> When casting a spell:
        
<ul>
<li>The first and second hit will add .5 secs each to the cast time.
        </li>
<li>All hits after the second will have no effect.
        </li>
</ul>
</li>
<li>When channeling a spell:
        
<ul>
<li>The first and second hit reduces current duration by 25% of total duration each.
        </li>
<li> All hits after the second will have no effect.[/u][/b]
        </li>
</ul>
</li>
<li>Spellpower:
    
<ul>
<li>All items and effects which grant
bonuses to spell damage and spell healing are being consolidated into a
single stat, Spellpower. This stat will appear with the same values
found on items which grant &ldquo;increased spell damage and healing&rdquo; such as
on typical Mage and Warlock itemization. 
<ul>
<li>For classes which do not heal, they should see no change in the character sheet other than new tooltip wording. 
        </li>
</ul>
</li>
<li>Healing
characters will see their bonus healing numbers on the character sheet
decrease, however, all healing spells have been modified to receive
more benefit from spellpower than they received from bonus healing,
with a net effect of no change to the amount healed by their spells.
Some talents have had to be rebalanced to accommodate this change, but
the amount healed will remain roughly the same. In addition, some
talents will provide only healing spell power. </li>
</ul>
</li>
</ul>
<p>
<b>Known Issues</b>
</p>
<ul>
<li>Shaman: The tooltip for Maelstrom Weapon is currently incorrect.
Lavaburst will no longer gain any benefit from any rank of Maelstrom
Weapon.
</li>
<li>Druid: The tooltip for Predatory Instincts is currently
incorrect. This no longer works on Bear Form or Dire Bear Form and now
reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE
damage properly.
</li>
</ul>
<b>Druids</b>
<ul>
<li>Brambles (Balance): Now increases the damage done by your Treants,
and also damage caused from your Treants and Barkskin has a 5/10/15%
chance to Daze the target for 3 sec. </li>
<li>Celestial Focus (Balance): The stun proc now works with
Starfall. This talent no longer has Wrath pushback protection, but
instead increases your total spell haste by 1/2/3%.
</li>
<li>Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes. 
</li>
<li>Control of Nature (Balance) has been removed.
</li>
<li>Entangling Roots: Can now be used indoors. 
</li>
<li>Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent. 
</li>
<li>Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent. 
</li>
<li>Feral Charge (Feral): Can now be used in Cat form. 
</li>
<li>Feral Instinct (Feral) no longer increases threat generated in
Bear form, but now increases damage done by your Swipe ability by
5/10/15%. </li>
<li>Feral Swiftness: The movement speed buff can now be used indoors.
</li>
<li>Focused Starlight (Balance)is now Nature's Majesty (Balance):
Increases the critical strike chance of your Wrath, Starfire, Starfall,
Nourish, and Healing Touch spells by 2/4/6%. </li>
<li>Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3. 
</li>
<li>Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
</li>
<li>Hurricane: No longer has a cooldown (was 1 minute). 
</li>
<li>Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %. 
</li>
<li>Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent. 
</li>
<li>Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%. 
</li>
<li>Mangle (Feral): Now increases the damage done by Maul in addition to Shred. 
</li>
<li>Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
</li>
<li>Moonkin Form (Balance) no longer increases your attack power
or causes you to regenerate mana off melee attacks, but now has a
chance to cause you to instantly regenerate 2% of your total mana every
time you critically hit with a spell. </li>
<li>Nature's Focus (Restoration): Now a 3 point talent, down
from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also
includes Nourish, Entangling Roots, Wrath, and Cyclone.
</li>
<li>Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect. 
</li>
<li>Nature's Grasp (Balance): Can now be used and can proc
indoors. This is now a base ability at level 11 and has a 100% chance
to proc.
</li>
<li>New Talent- Protector of the Pack (Feral): Increases the
bonus attack power for Bear Form and Dire Bear Form by an additional
20/40/60% for each friendly player in your party, damage taken is
reduced while in Bear Form and Dire Bear Form by 1/2/3%.
</li>
<li>Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%. 
</li>
<li>Nature&rsquo;s Splendor now increases the duration of Lifebloow by 2 secs, (down from 3.)
</li>
<li>New Spell: Revive - Returns the spirit to the body, restoring
a dead target to life with health and mana. Cannot be cast when in
combat. (Ranks 1-7 added) </li>
<li>New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
</li>
<li>New Talent - Improved Insect Swarm (Balance): Increases your
damage done by your Wrath spell to targets afflicted by your Insect
Swarm by 1/2/3%, and increases the critical strike chance of your
Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
</li>
<li>New Talent - Mother Bear (Feral): Increases the bonus attack
power for Bear Form and Dire Bear Form by an additional 20/40/60%, and
for each friendly player in your party, damage you take is reduced
while in Bear Form and Dire Bear Form by 1/2/3%.
</li>
<li>New Talent - Natural Reaction (Feral): Increases your dodge
chance while in Bear Form or Dire Bear Form by 2/4/6%, and you
regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire
Bear Form.
</li>
<li>New Talent - Nature's Splendor (Balance): Increases the
duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth,
Lifebloom and Flourish spells by 10/20/30%.
</li>
<li>Omen of Clarity (Restoration): Now a passive spell. Now also
works for spells (healing and damage). Proc rate is roughly 6% with a
10 second internal cooldown. </li>
<li>Predatory Instincts no longer works on Bear Form or Dire Bear form and now reduced damage by 10/20/30%.
</li>
<li>Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%. 
</li>
<li>Rake: The damage for this ability has been increased.
</li>
<li>Remove Curse can now be used in Tree of Life form. 
</li>
<li>Soothe Animal can now be used on Dragonkin as well as Beasts. 
</li>
<li>Soothe Animal is now instant cast. 
</li>
<li>Subtlety (Restoration): Now a 3-point talent, down from a
5-point talent. Also moved to Tier 2, up from Tier 3. Also now only
reduced threat for Restoration spells, and reduces the chance that your
healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be
dispelled, rather than all Druid spells. Threat management for Balance
can now be found in the Balance tree, within Nature's Reach. </li>
<li>Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%. 
</li>
<li>Swipe now affects targets within a range.
</li>
<li>The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed. 
</li>
<li>Tranquil Spirit (Restoration) now also includes Nourish. 
</li>
<li>Tree of Life (Restoration): 30% snare penalty has been removed. 
</li>
<li>Tree of Life (Restoration): Can now cast Dispel Curse. 
</li>
<li>Tree of Life (Restoration): You can now cast all Restoration
spells (Healing Touch) in the form, but Tree of Life now only reduces
the mana cost of your healing over time spells (Rejuvenation,
Lifebloom, Regrowth and Flourish) by 20%. </li>
<li>Vengeance (Balance): Now also works with Starfall. 
</li>
<li>Wild Growth: The Coefficient and healing amount has been increased and the mana cost decreased.
</li>
</ul>
<p>
<b>Hunters</b>
</p>
<ul>
<li>All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
</li>
<li>All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats. 
</li>
<li>Stablemasters can now accommodate two additional pets. 
</li>
<li>Pets now have their own trees.  These can be accessed via the talent panel.
</li>
<li>Aimed shot mana cost has been reduced from 11% of base mana to
8%, casting time reduced from 2.5 sec to instant. Cooldown increased
from 6 seconds to 10 seconds and damage reduced.
</li>
<li>Animal Handler (Beast Mastery): No longer increases speed
while mounted, but now reduces the cooldown of your Master's Call
ability by 5/10 sec.
</li>
<li>Arcane Shot: No longer dispels magic effects.
</li>
<li>Aspects now no longer cost mana. 
</li>
<li>Aspect of the Beast: Now increases melee attack power by 10%
for the hunter and the hunter&rsquo;s pet.The hunter can&rsquo;t be tracked while
using this Aspect. Only one Aspect can be active at a time.
</li>
<li>Aspect of the Viper - The hunter takes on the aspect of the
viper, causing ranged attacks to regenerate mana but reducing total
damage done by 50%. Mana is gained based on ranged weapons speed. Only
one Aspect can be active at a time.
</li>
<li>Aspect of the Wild (Rank 4) now increases Nature resistence by 130, (up from 70.)
</li>
<li>Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills. 
</li>
<li>Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
</li>
<li>Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump. 
</li>
<li>Clever Traps (Survival) has been renamed "Trap Mastery."
</li>
<li>Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%. 
</li>
<li>Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks. 
</li>
<li>Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
</li>
<li>Deterrence (Survival): Cooldown reduced to 3 minutes, and now
also increases your chance to resist spells by 60%. Now has a new spell
effect.
</li>
<li>Disengage: This ability has been re-designed. Now leaps the
Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also
only has one rank (rank 1).
</li>
<li>Distracting Shot: This shot now "taunts" the target onto the
Hunter. The taunt effect will last 6 seconds. Distracting Shot now only
has one rank (rank 1).
</li>
<li>Every hunter pet can learn Growl, Cower and either Bite or Claw (never both). 
</li>
<li>Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
</li>
<li>Focused Fire (Beast Mastery): Now increases the critical
strike chance of your Kill Command by 10/20/30% while Kill Command is
active. This effect can stack up to 3 times, but diminishes for each
charge of Kill Command.
</li>
<li>Freezing Arrow now breaks on damage.
</li>
<li>Freezing Trap now breaks on damage.</li>
<li>Hunter pets can
now learn talents in one of three trees depending on family. Pets gain
talent points starting at level 20 and earn an extra talent point every
4 levels. </li>
<li>If a hunter tames a pet that is more than five levels
beneath their own level, the pet will then have their level increased
to five levels beneath the hunter&rsquo;s own level.
</li>
<li>Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
</li>
<li>Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
</li>
<li>Improved Hunter's Mark (Marksmanship): Now a 3-point talent,
and now increases the amount of attack power granted by your Hunter's
Mark ability by 10/20/30% and reduces the mana cost of your Hunter's
Mark ability by 33/66/100%.
</li>
<li>Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
</li>
<li>Kill Command: This ability now increases the damage done by
your pet's special abilities by 60%. Each attack will reduce the damage
bonus by 20%. 1 minute cooldown. </li>
<li>Kill Shot damage slightly reduced.
</li>
<li>Kindred Spirits will no longer stack with other movement enhancing buffs.
</li>
<li>Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
</li>
<li>Loyalty, Training Points and the hunter Beast Training button
no longer exist. Hunter pets can now learn all skills at their level.
They will get new ranks automatically as they gain levels.
</li>
<li>Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
</li>
<li>Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
</li>
<li>Mongoose Bite: No longer requires you to dodge in order to use this ability. 
</li>
<li>Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking". 
</li>
<li>Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
</li>
<li>New Talent - Aspect Mastery (Beast Mastery)
</li>
<li>New Talent - Hunter vs. Wild (Survival): Increases you and
your pet's attack power and ranged attack power equal to 10/20/30% of
your total Stamina.
</li>
<li>New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
</li>
<li>New Talent - Lock and Load (Survival): You have a 33/66/100%
chance when you trap a target and a 10/20/30% chance when you sting a
target to cause your next 3 Arcane Shot or Explosive Shot spells to
trigger no cooldown, cost no mana and consume no ammo.
</li>
<li>New Talent - Survival Tactics (Survival): Reduces the chance
your Feign Death ability and all trap spells will be resisted by 2/4%,
and reduces the cooldown of your Disengage ability by 2/4 sec.
</li>
<li>New Talent - T.N.T. (Survival): Your Immolation Trap,
Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2
sec when they deal damage, and increases the critical strike chance of
your Explosive Shot and Explosive Trap by 5/10/15%.
</li>
<li>Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
</li>
<li>Point of No Escape reduced to a 2 point talent and now affects
Freezing Arrow. The critical strike chance has increased to 3/6% (up
from 2/4/6%.)
</li>
<li>Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
</li>
<li>Readiness (Marksmanship): Cooldown reduced to 3 minutes, down
from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree
from the Survival Tree.
</li>
<li>Savage Strikes (Survival): Now includes Counterattack.
</li>
<li>Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
</li>
<li>Silencing Shot (Marksmanship): This spell will now interrupt
the current spell being cast on the target and lock out that school for
3 sec if the target is immune to silence effects. </li>
<li>Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
</li>
<li>Steady Shot now uses ammo. In result, its bonus damage has
been slightly reduced. Players can notice a damage increase based upon
what ammo they use. </li>
<li>Steady Shot: Now has a 2.0 cast time, up from 1.5.
</li>
<li>Surefooted (Survival) now reduces the duration of movement
impairing effects by 16/25/50% (instead of resist % chance). Moved from
tier 4 to tier 2 and no longer increases hit chance.
</li>
<li>Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
</li>
<li>Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
</li>
<li>The arming time has been reduced to 1 second, from 2 seconds for all traps.
</li>
<li>T.N.T. has been moved from Tier 2 to Tier 4.
</li>
<li>Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
</li>
<li>Trap Mastery (Survival) is now an 11-point talenttalent and
has been moved from tier 3 to tier 9 and increases the duration by 30%
fo both Freezing Trap and Frost Trap. </li>
<li>Trueshot Aura - This aura is now raid-wide and now increases
all ranged and melee attack power by 10%. In addition, this spell now
only has one rank. All other ranks have been removed.
</li>
<li>Wingclip: No longer does damage.
</li>
</ul>
<p>
<b>Mages</b>
</p>
<ul>
<li>Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
</li>
<li>Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%. 
</li>
<li>Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
</li>
<li>Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
</li>
<li>Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
</li>
<li>Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
</li>
<li>Arctic Reach now also affects Deep Freeze.
</li>
<li>Blast Wave now knocks all affected targets back.
</li>
<li>Conjured mana gems no longer disappear from your backpack
after being logged out for more than 15 minutes. Higher ranks of
Conjure Mana Gem will recharge an existing mana gem to maximum charges.
</li>
<li>Counterspell now costs 9% of base mana.
</li>
<li>Deep Freeze will no longer do damage, and will now stun the target for 5 seconds. 
</li>
<li>Elemental Precision moved to tier 2.
</li>
<li>Empowered Arcane Missiles renamed Arcane Empowerment and no
longer increases mana cost. It now also increases damage caused by
Arcane Blast.
</li>
<li>Empowered Fireball renamed to Empower Fire, reduced to 3
ranks, now increases damage by 5/10/15% of spell powerand now affects
Frostfire Bolt.
</li>
<li>Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
</li>
<li>Evocation has had its cooldown reduced from 8 minutes to 5 minutes.
</li>
<li>Flame Throwing moved to tier 3.
</li>
<li>Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled. 
</li>
<li>Frostbite relocated from Tier 2 to Tier 1.
</li>
<li>Frost Channeling now reduces mana cost of all spells by 4/7/10%.
</li>
<li>Frost Warding now increases armor and resistances of Frost/Ice
Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to
negate damage caused and restore mana equal to damage caused by the
warded spell.
</li>
<li>Hot Streak will now also affect Fire Blast.
</li>
<li>Ice Floes renamed Cold as Ice, now reduces cooldown of Cold
Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
</li>
<li>Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance
to trigger, now triggers from any damaging spell (Fire, Frost or
Arcane).
</li>
<li>Improved Blink now also reduces mana cost by 25/50%.
</li>
<li>Improved Counterspell now always silences the target for 2/4 seconds.
</li>
<li>Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
</li>
<li>Improved Flamestrike moved to tier 2, renamed World in Flames,
now increases the critical hit chance of Flamestrike, Blast Wave,
Dragon&rsquo;s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
</li>
<li>Improved Frost Nova renamed Ice Floes, moved to tier 1,
increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold,
Ice Block, and Icy Veins by 7/14/20%. </li>
<li>Improved Mana Shield has been renamed to Arcane Shielding,
reduces mana lost per damage absorbed by 17/33%,and now also increases
resistances granted by Mage Armor by 25/50%.
</li>
<li>Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
</li>
<li>Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
</li>
<li>Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds. 
</li>
<li>Living Bomb will no longer knock all targets into the air.
</li>
<li>Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
</li>
<li>Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards. 
</li>
<li>Mana Shield now drains 1.5 mana per damage absorbed.
</li>
<li>Master of Elements now affects all spell criticals.
</li>
<li>Mind Mastery reduced to 3/6/9/12/15%.
</li>
<li>Missile Barrage will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%.
</li>
<li>Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
</li>
<li>Polymorph now costs 12% of base mana. 
</li>
<li>Portal spells now cost 18% of base mana. 
</li>
<li>Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
</li>
<li>Pyroblast cast time has been reduced to 5 seconds.
</li>
<li>Remove Lesser Curse has been renamed to Remove Curse.
</li>
<li>Shatter no longer has a prerequisite.
</li>
<li>Slow Fall now costs 6% of base mana. 
</li>
<li>Slow mana cost reduced.
</li>
<li>Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
</li>
<li>Teleport spells now cost 9% of base mana. 
</li>
<li>Winter's Chill reduced to 3 ranks, Frost damage spells have a
33/66/100% chance to trigger the effect and the effect increases chance
to crit with Arcane, Fire and Frost spells.
</li>
</ul>
<p>
<b>Paladins</b>
</p>
<ul>
<li>Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
</li>
<li>All Auras now affect all party and raid members within the area of effect. 
</li>
<li>Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%. 
</li>
<li>Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds. 
</li>
<li>Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%. 
</li>
<li>Blessing of Freedom renamed Hand of Freedom. Only one Hand
spell can be on the target per paladin at any one time. Now costs 6% of
base mana. </li>
<li>Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities. 
</li>
<li>Blessing of Protection renamed Hand of Protection. Only one
Hand spell can be on the target per paladin at any one time. All ranks
now cost 6% of base mana. </li>
<li>Blessing of Sacrifice renamed Hand of Sacrifice, is now only
1 rank and transfers 30% of the damage taken to the caster, duration
reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand
spell can be on the target per paladin at any one time. Now costs 6% of
base mana. </li>
<li>Blessing of Salvation renamed Hand of Salvation, now reduces
total threat on the target by 2% per second for 10 seconds while also
reducing all damage and healing done by 10%. Only one Hand spell can be
on the target per paladin at any one time. Now costs 6% of base mana. </li>
<li>Blessing of Sanctuary reduced to 1 rank, now reduces all
damage taken by 3% and generates rage, mana or runic power when a
parry/dodge/block occurs.
</li>
<li>Consecration now scales with attack power and spell power.
</li>
<li>Conviction (Retribution) now increases critical chance with all spells and melee attacks. 
</li>
<li>Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%. 
</li>
<li>Divine Intervention cooldown reduced to 20 minutes. 
</li>
<li>Divine Plea will now fall within the school of Magic and correctly reduces healing amount by 20%.
</li>
<li>Divine Protection and Divine Shield now cost 3% of base mana. 
</li>
<li>Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
</li>
<li>Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%. 
</li>
<li>Divine Strength (Holy) moved to tier 1 in the Protection tree. 
</li>
<li>Exorcism mana cost reduced and now scales with attack power and spell power.
</li>
<li>Eye for an Eye now reflects 10/20% damage from all critical hits.
</li>
<li>Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
</li>
<li>Forbearance duration increased to 3 minutes.
</li>
<li>Greater Blessing of Salvation removed. 
</li>
<li>Hammer of Justice now costs 3% of base mana. 
</li>
<li>Hammer of Wrath is now considered a Retribution spell, moved
from Holy, mana cost reduced, now instant cast, global cooldown
increased to 1.5, missile speed increased, now usable on targets below
35% health and now scales with attack power and spell power. </li>
<li>Healing Light (Holy) moved to tier 2. 
</li>
<li>Holy Shield (Protection) cooldown reduced to 8 seconds, charges increased to 8. 
</li>
<li>Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds. 
</li>
<li>Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards. 
</li>
<li>Illumination (Holy) moved to tier 3. 
</li>
<li>Improved Blessing of Might is now two ranks at 12/25%
</li>
<li>Improved Concentration Aura (Protection) moved to the Holy tree. 
</li>
<li>Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree. 
</li>
<li>Improved Devotion Aura (Protection) moved to tier 4, reduced
to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and
increases all healing done to units affected by Devotion Aura by
2/4/6%. </li>
<li>Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs. 
</li>
<li>Improved Holy Shield removed.
</li>
<li>Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%. 
</li>
<li>Improved Sanctity Aura (Retribution) renamed Sanctified
Retribution, now causes all units affected by Retribution Aura to cause
2% more damage. </li>
<li>Improved Seal of Righteousness (Holy) moved to tier 1,
renamed Seals of the Pure, now affects Seal of Righteousness, Seal of
Vengeance and Seal of Corruption. </li>
<li>Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells. 
</li>
<li>Infusion of Light now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.25 second /2.5 seconds.)
</li>
<li>Judgement has been replaced with 3 new spells; Judgement of
Light, Judgement of Wisdom, and Judgement of Justice. All Judgement
spells are considered ranged attacks for purposes of how they hit and
how they critically hit. All cause damage based on attack power and
spell power. 
<ul>
<li>Judgement of Light now heals based on the Paladin&rsquo;s
attack power and spell power, the effect can not trigger more than once
ever 4 seconds. </li>
<li>Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health). 
    </li>
<li>Judgement
of Wisdom now restores mana based on the Paladin&rsquo;s attack power and
spell power, the effect can not trigger more than once every 4 seconds.
</li>
</ul>
</li>
<li>Judgements of the Pure will now last for 1 minute (up from 30 seconds.)
</li>
<li>Judgements of the Wise will now grant 33% of base mana instead of 20% of maximum mana.
</li>
<li>Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes. 
</li>
<li>One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
</li>
<li>Precision has been removed.
</li>
<li>Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%. 
</li>
<li>Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
</li>
<li>Redoubt (Protection) moved to tier 2, reduced to 3 ranks,
increases block chance by 10/20/30%, now also increases block value by
10/20/30% at all times. </li>
<li>Repentance (Retribution) mana cost changed to 9% of base,
duration increased to 1 minute (10 second PvP duration), now usable
against Demons, Dragonkin, Giants, Humanoids and Undead. </li>
<li>Retribution Aura damage increased and now gains damage based on Holy spell power. 
</li>
<li>Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.
</li>
<li>Righteous Fury now increases threat caused by Holy damage by 90%. 
</li>
<li>Sacred Duty now also reduces the cooldown of Divine Protection.
</li>
<li>Sanctified Light (Holy) now also increases the critical chance of Holy Shock. 
</li>
<li>Sanctity Aura (Retribution) removed. 
</li>
<li>All Seals have been reduced to 1 rank and now cost 14% of base
mana. The duration has been increased to 2 minutes and are no longer
consumed when a Judgement spell is cast. The effects can be triggered
from all weapon based special abilities. 
<ul>
<li>Seal of Blood now increases Judgement damage by 45% of weapon damage.
    </li>
<li>Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    </li>
<li>Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities. 
    </li>
<li>Seal
of Righteousness deals damage based on weapon speed plus an amount
based on attack power and spell power, increases Judgement damage by
25%. </li>
<li>Seal of Vengeance now applies its effect on every swing,
causes damage based on attack power and spell power, increases
Judgement damage by 10% per stack of the damage over time effect. </li>
</ul>
</li>
<li>Shield Specialization removed, effects merged with Redoubt.
</li>
<li>Spiritual Focus (Holy) moved to tier 1. 
</li>
<li>Stoicism (Protection) moved to tier 2, now reduces duration of
Stun effects by 10/20/30% and reduces chance your spells will be
resisted by 10/20/30%. </li>
<li>Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
</li>
<li>Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%. 
</li>
<li>Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base. 
</li>
<li>Unyielding Faith (Holy) moved to tier 2. 
</li>
<li>Vindication reduced to 2 ranks for 10/20% attribute reduction.
</li>
</ul>
<p>
<b>Priests</b>
</p>
<ul>
<li>Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
</li>
<li>Circle of Healing (Holy): Now works on any targets in the
caster's raid, and is now a "smart" heal and chooses the lowest health
targets to heal first within its range. Also now has a 6 second
cooldown. Also no longer will heal summoned Snakes from Hunter's Snake
Trap. </li>
<li>Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
</li>
<li>Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%. 
</li>
<li>Focused Power: Increases your total spell damage and healing
done by 2/4%, but no longer increases your chance to hit with Mind
Blast, and Mass Dispel.
</li>
<li>Guardian Spirit will now heal the target 50% of their maximum health.
</li>
<li>Holy Fire: Cast time reduced to to 2 seconds, down from 3.5.
Damage increased roughly 60%. Duration for the damage over time effect
reduced to 7 seconds, down from 10. Holy Fire now has a 10 second
cooldown. </li>
<li>Holy Nova mana cost reduced.
</li>
<li>Improved Inner Fire (Discipline) - Now also increases the
effect of Inner Fire spell by 15/30/45% (Includes the +spell power on
higher ranks, as well as total number of charges).Moved from tier 3 to
tier 2. </li>
<li>Improved Power Word: Fortitude moved from tier-3 to tier-2.
</li>
<li>Improved Power Word: Shield moved from tier-2 to tier-3 and has switched places with Improved Power Word:Fortitude.
</li>
<li>Improved Shadow Word: Pain (Shadow) - Now increases damage
done by your Shadow Word: Pain by 3/6%, but no longer increases the
duration of your Shadow Word: Pain. </li>
<li>Levitate now costs 3% of base mana. 
</li>
<li>Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5
sec. Charges increased to 10, up from 5. Now breaks from any attack
that hits you for 30% or more of your total health. Cooldown reduced to
3 minutes, down from 5. </li>
<li>Mind Control now has only one rank and costs 12% of base mana. 
</li>
<li>Mind Flay can now periodically critcally hit.  The spell coefficient has been increased approximately 30%.
</li>
<li>Mind Soothe now has only one rank, costs 6% of base mana and has no max target level. 
</li>
<li>Mind Vision now costs 3% of base mana. 
</li>
<li>New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100%
chance to gain a 50% bonus to your Spirit after gaining a critical
effect chance from your Mind Blast or Shadow Word: Death spells. For
the duration, your mana will regenerate at a 25% rate while casting.
Lasts 8 sec. </li>
<li>New Talent: Twin Disciplines (Discipline) - Increases your damage and healing by 1/2/3/4/5%. 
</li>
<li>Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2. 
</li>
<li>Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3. 
</li>
<li>Prayer of Mending - This spell can now critically hit.
</li>
<li>Psychic Scream now costs 15% of base mana. 
</li>
<li>Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells. 
</li>
<li>Shackle Undead now costs 9% of base mana. 
</li>
<li>Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%. 
</li>
<li>Shadow Resilience (Shadow): Now reduces physical damage taken
by 2/4%, but no longer reduces the chance to be critically hit by
spells. </li>
<li>Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
</li>
<li>Silence (Shadow) global cooldown removed.
</li>
<li>Silent Resolve (Discipline): Now a 3 point talent, down from 5 points. 
</li>
<li>Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap" 
</li>
<li>Twisted Faith will now work when the target is afflicted by Shadow Word: Pain (instead of Mind Flay.)
</li>
<li>Wand Specialization (Discipline) has been removed. 
</li>
</ul>
<p>
<b>Rogues</b>
</p>
<ul>
<li>Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage to Sinister Strike, Backstab, and Eviscerate.
</li>
<li>Anesthetic Poison now also dispels one Enrage effect on the target.
</li>
<li>Blade Twisting (Combat) now cause all damaging melee attacks
to have a 10% chance to daze for 4/8 seconds movement speed reduced by
70%, also adds 5/10% dmg to Sinister Strike and Backstab. </li>
<li>Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
</li>
<li>Cloak of Shadows cooldown increased to 1.5 min.
</li>
<li>Crippling Poison reduced to 1 rank, slowing movement by 70%.
</li>
<li>Dagger Specialization (Combat) renamed Close Quarters Combat,
moved to tier 3, now increases critical strike chance with Daggers and
Fist Weapons by 1/2/3/4/5%.
</li>
<li>Damaging poisons now scale with attack power.
</li>
<li>Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
</li>
<li>Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
</li>
<li>Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
</li>
<li>Dual Wield Specialization (Combat) moved to tier 1.
</li>
<li>Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown
of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec. </li>
<li>Energy regeneration should now be smoother.
</li>
<li>Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
</li>
<li>Enveloping Shadows: Now reduces damage by 10/20/30%.
</li>
<li>Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
</li>
<li>Evasion, Sprint and Vanish cooldowns reduced to 3 min.
</li>
<li>Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
</li>
<li>Fist Weapon Specialization (Combat) removed.
</li>
<li>Fleet Footed (Assassination) now reduces duration of movement impairing effects by 15/30% rather than increasing resist chance. 
</li>
<li>Focused Attacks now gives 2 energy regardless of rank.
</li>
<li>Gouge is now only 1 rank and causes damage based on attack power. 
</li>
<li>Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
</li>
<li>Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
</li>
<li>Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
</li>
<li>Improved Poisons (Assassination) now increases chance to apply poisons by 2/4/6/8/10%.
</li>
<li>Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
</li>
<li>Improved Sprint (Combat) moved to Tier 4.
</li>
<li>Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
</li>
<li>Kick is now only 1 rank and no longer causes damage. 
</li>
<li>Lethality (Assassination) now also affects Riposte.
</li>
<li>Lightning Reflexes (Combat) moved to tier 4.
</li>
<li>Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
</li>
<li>Master of Deception (Subtlety) reduced to 3 ranks.
</li>
<li>Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
</li>
<li>Murder (Assassination) moved to tier 6, increases damage by 2/4%.
</li>
<li>Mutilate (Assassination) no longer requires you be behind the target.
</li>
<li>Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
</li>
<li>Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
</li>
<li>Pick Lock and Disarm Trap no longer require Thieve's Tools. 
</li>
<li>Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue. 
</li>
<li>Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
</li>
<li>Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
</li>
<li>Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
</li>
<li>Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance. 
</li>
<li>Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
</li>
<li>Serrated Blades (Subtlety) moved to Tier 3.
</li>
<li>Setup (Subtlety) chance to gain a combo point increased to 33/66/100%. 
</li>
<li>Shadowstep (Subtlety) is no longer usable while rooted.
</li>
<li>Surprise Attacks (Combat) now also increases Hemorrhage damage.
</li>
<li>Vanish no longer requires the reagent Flash Powder. 
</li>
<li>Vigor (Assassination) moved to Tier 3.
</li>
<li>Vile Poisons (Assassination) reduced to 3 ranks, now increases
damage of poisons and Envenom by 7/14/20% and increases dispel
resistance by 10/20/30%. </li>
<li>Vitality now regenerates 8/16/25% energy.
</li>
<li>Wounding Poison no longer stacks, reduces healing by 50%. 
</li>
</ul>
<p>
<b>Shaman</b>
</p>
<ul>
<li>All totems are now considered on the "Physical" school, and no longer magical spells.
</li>
<li>Anticipation (Enhancement): Now is a 3-point talent, down from
a 5-point talent and now reduces the duration of disarm effects on you
by 16/25/50%. </li>
<li>Ancestral Awakening and Improved Water Shield will now affect Riptide.
</li>
<li>Ancestral Knowledge (Enhancement): Now increases your
Intellect by 2/4/6/8/10%, instead of increasing your total Mana by
2/4/6/8/10%. </li>
<li>Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%. 
</li>
<li>Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell. 
</li>
<li>Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells. 
</li>
<li>Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst. 
</li>
<li>Dual Wield Specialization will now increase the chance to hit while dual wielding by an additional 2/4/6%.
</li>
<li>Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2. 
</li>
<li>Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4. 
</li>
<li>Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells. 
</li>
<li>Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
</li>
<li>Elemental Precision (Elemental): Chance to hit reduced to
1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from
4/7/10%. </li>
<li>Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2. 
</li>
<li>Fire Resistance Totem will now increase fire resistance by 130 and lasts for 5 minutes.
</li>
<li>Flametongue Totem is now a flat spell damage totem. All ranks have been modified. 
</li>
<li>Flametongue Weapon: Now has a passive spell damage.
</li>
<li>Flurry now increases attack speed by 15/20/25/30/35% for your next 3 swings after dealing a critical strike.
</li>
<li>Frostbrand's snare effect has been increased to 50%, up from 25%. 
</li>
<li>Ghost Wolf's mana cost is now 13% base. 
</li>
<li>Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem) 
</li>
<li>Healing Grace (Restoration): Healing Way and Ancestral
Fortitude are now affected by the dispel resistance portion of this
talent.
</li>
<li>Maelstrom Weapon proc chance reduced to 2/4/6/8/10% on
critical hit when you deal damage with a melee weapon. Now affects
chain heal and no longer affects Lavaburst.
</li>
<li>Improved Fire Totems (Elemental) is now (again) Improved Fire
Nova Totem. It now has a 50/100% chance to reduce the movement speed on
all targets for 2 sec. </li>
<li>Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2. 
</li>
<li>Nature&rsquo;s Blessing no longer increases spell damage from
Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%.
This is in result of the new spell power system. Players should notice
little to no change in the power of the spell relevant to healing
spells.
</li>
<li>New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69) 
</li>
<li>New Spell: Earthliving Weapon - Imbue the Shaman's weapon with
earthen life. Increases healing done by x and each heal has a 20%
chance to proc Earthliving on the target, healing an additionaly over
12 sec. Lasts 30 minutes. </li>
<li>New Talent: Cleanse Spirit (Restoration) - Cleanse the
spirit of a friendly target, removing 1 poison effect, 1 disease
effect, and 1 curse effect. </li>
<li>New Talent: Elemental Shields (Enhancement): Increases the
damage done by your Lightning Shield orbs by 5/10/15%, increases the
amount of mana gained from your Mana Shield orbs by 5/10/15% and
increases the amount of healing done by your Earth Shield orbs by
5/10/15%. </li>
<li>New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect. 
</li>
<li>New Talent: Tidal Force(Restoration): Increases the critical
effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal
by 60%. Each critical heal reduces the chance by 20% and lasts 20
seconds.
</li>
<li>Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30. 
</li>
<li>Shapeshifting will no longer cancel Water Walking. 
</li>
<li>Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman&rsquo;s total health.
</li>
<li>Stoneskin Totem now increases armor instead of reducing physical damage. 
</li>
<li>Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%. 
</li>
<li>Strength of Earth Totem now also increases agility. 
</li>
<li>The range of all &ldquo;friendly totems&rdquo; has been increased to 30 yards, up from 20.
</li>
<li>Tidal Focus (Restoration): Now works with Earth Shield.
</li>
<li>Totemic Mastery talent removed and replaced with &ldquo;Tidal Force&rdquo;.
</li>
<li>Totem of Wrath will now last 5 minutes.
</li>
<li>Tranquil Air Totem has been removed. (Threat is being
addressed by modifications to the base threat of players and/or "baked"
into tanking abilities.) </li>
<li>Unleashed Rage is now raid wide and increases melee and ranged attack power within 45 yards.
</li>
<li>Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified. 
</li>
<li>Windwall Totem has been removed. 
</li>
<li>Wrath of Air is now a flat 10% spell haste totem. 
</li>
</ul>
<p>
<b>Warlock</b>
</p>
<ul>
<li>Aftermath (Destruction) - Now a 2-point talent, down from 5. 
</li>
<li>All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed. 
</li>
<li>Avoidance (Felguard): Now reduces damage taken from area of
effect attacks by an additional 80% and is automatically learned for
the Succubus, Imp, Voidwalker, and Felhunter at level 10.
</li>
<li>Bane now reduces the cast time of your Haunt spell.
</li>
<li>Blood Pact now works raid-wide (not just in party). 
</li>
<li>Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point. 
</li>
<li>Chaos Bolt now does Fire damage instead of Chaos damage.
</li>
<li>Conflagrate can now only be cast on targets afflicted by Shadowflame.
</li>
<li>Consume Shadows (Voidwalker): Duration reduced to 6 seconds,
and effect increased 66%. Now also greatly increases all nearby allies&rsquo;
stealth detection while channeled.
</li>
<li>Curse of Doom will now only summon a Doomguard if the target yields experience or honor.
</li>
<li>Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). 
</li>
<li>Dark Pact: Tooltip updated to be more consistent with other
similar effects and now restores 200% mana leeched from your summoned
Demon, up from 100%.
</li>
<li>Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration. 
</li>
<li>Demonic Circle now lasts for 6 mins.
</li>
<li>Demonic Pact will no longer work on enslaved demons.
</li>
<li>Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled. 
</li>
<li>Demonic Sacrifice: Succubus effect reduced to 10% increased
shadow damage, down from 15%. Imp effect reduced to 10% increased fire
damage, down from 15%. Felguard effect now increases Fire and Shadow
damage, instead of just Shadow.
</li>
<li>Doomguard: Health increased 20%, mana increased 24%.
</li>
<li>Drain Soul will now cause four times the damage if the target is at or below 25% health.
</li>
<li>Everlasting Affliction will no longer affect Shadow Bolt and affects Haunt instead.
</li>
<li>Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
</li>
<li>Fel Armor - Now increases your spell damage equal to 30% of
your total Spirit, but no longer increases healing done by spells and
effects by 20%. </li>
<li>Felguard: Health increased by 10%.
</li>
<li>Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
</li>
<li>Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%.  Lasts until cancelled.
</li>
<li>Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality. 
</li>
<li>Haunt will now heal for 100%.
</li>
<li>Howl of Terror now costs 15% of base mana. 
</li>
<li>Infernal: Cooldown reduced to 15 minutes, down from 1 hour.
Duration reduced to 1 minute, down from 5 minutes+. Health increased by
30%, damage increased by 60%, and armor increased by 30%.
</li>
<li>Inferno now summons an Infernal which lasts for 1 minute.
</li>
<li>Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
</li>
<li>Improved Curse of Weakness (Affliction) is now "Frailty" -
Increases the amount of attack power reduced by your Curse of Weakness
spell by 10/20%, and increases the amount of armor reduced by your
Curse of Recklessness by 10/20%. </li>
<li>Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4. 
</li>
<li>Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power. 
</li>
<li>Improved Shadow Bolt (Destruction) - Now increases damage by
your next Shadow damage spells by 3/6/9/12/15%, down from
4/8/12/16/20%. </li>
<li>Mana Feed: Tooltip updated to be more consistent with other similar effects. 
</li>
<li>Master Demonologist (Demonology) - Most effects have been altered. 
    
<ul>
<li>Master
Demonologist &ndash; Felguard (Demonology) - Now increases all damage by
1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%. </li>
<li>Master Demonologist &ndash; Imp (Demonology) - Now increases
Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by
1/2/3/4/5%. </li>
<li>Master Demonologist &ndash; Succubus (Demonology) - Now
increases Shadow damage by 1/2/3/4/5%, and critical hit chance with
Shadow spells by 1/2/3/4/5%. </li>
</ul>
</li>
<li>Nether Protection has been reworked. It now has a 10/20/30%
chance when you&rsquo;re hit with a spell to reduce all damage by that spell
school by 60% for 10 seconds. </li>
<li>New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time. 
</li>
<li>New Talent: Eradication (Affliction) - Your Corruption, Siphon
Life and Curse of Agony ticks have a 5/10/15% chance to increase your
spell haste by 20% for 8 sec. This effect has a 10 second cooldown. </li>
<li>New Talent: Improved Felhunter (Affliction): Your Felhunter
gains mana equal to 50/100% of the damage done by its Shadow Bite
ability, and increases the effect of your Felhunter&rsquo;s Fel Intelligence
by 1/2%.
</li>
<li>New Talent: Molten Core (Destruction) - Your Shadow spells
and damage over time effects have a 5/10/15% chance to increase the
damage of your Fire spells by 10% for 6 sec. </li>
<li>Pyroclasm (Destruction) - Now also includes Conflagrate. 
</li>
<li>Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
</li>
<li>Ritual of Souls: Charges increased to 25, up from 10.
</li>
<li>Shadow Bite (Felhunter): Deals Shadow damage plus an
additional 5% Shadow damage over time effect on the target. 6 second
cooldown.
</li>
<li>Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2. 
</li>
<li>Soul Link (Demonology) is now an 11-point talent (used to be a
31-point talent), but the 5% bonus damage from this talent has been
removed. In addition, the damage absorbed by Soul Link is now 15%, down
from 20%. </li>
<li>Soul Siphon (Affliction): Now also increases the damage of your Drain Soul. 
</li>
<li>Soulstone now generates a log entry indicating who casted and received a soulstone.
</li>
<li>Spell Lock (Felhunter) global cooldown removed.
</li>
<li>Succubus: Health increased by 20%, armor increased 22%.
</li>
<li>Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
</li>
<li>Suppression (Affliction) is now a 3-point talent, down from 5.
Now increases your chance to hit with Affliction spells by 1/2/3%, down
from 1/2/3/4/5%. </li>
<li>Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5. 
</li>
<li>Voidwalker: Health increased by 20%, Damage increased by 16%.
The amount of attack power the Voidwalker gains from its master&rsquo;s spell
damage has been increased by 45%.
</li>
</ul>
<p>
<b>Warrior</b>
</p>
<ul>
<li>Armored to the Teeth now increases attack power by 3 for every 180 Armor value.
</li>
<li>Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2. 
</li>
<li>Battle Shout attack power has been slightly decreased.
</li>
<li>Berserker Rage is now usable in all stances.
</li>
<li>Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
</li>
<li>Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
</li>
<li>Bloodthirst (Fury) now restores health based on a % of total health.
</li>
<li>Challenging Shout cooldown reduced to 3 minutes.
</li>
<li>Concussion Blow (Protection) now causes damage based on attack power.   
</li>
<li>Death Wish (Fury) no longer makes you immune to Fear effects. 
</li>
<li>Death Wish and Sweeping Strikes have swapped locations in their respective talent trees. 
</li>
<li>Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
</li>
<li>Defensive Stance now increases threat by 45%. 
</li>
<li>Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
</li>
<li>Disarm rage cost reduced to 15. 
</li>
<li>Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
</li>
<li>Hamstring now only has one rank and no longer causes damage. 
</li>
<li>Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
</li>
<li>Improved Berserker Rage (Fury) now generates 10/20 rage. 
</li>
<li>Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%. 
</li>
<li>Improved Charge (Arms) now generates 5/10 rage.
</li>
<li>Improved Defensive Stance (Protection) reduced to 2 ranks, now
reduces spell damage taken by 3/6% and any block/parry/dodge has a
50/100% chance to enrage the warrior causing 5/10% more damage for 12
sec.
</li>
<li>Improved Disarm (Protection) reduced to 2 ranks, now reduces
the cooldown of Disarm by 10/20 sec and increases damage taken by
disarmed targets by 5/10%.
</li>
<li>Improved Disciplines (Arms) removed.
</li>
<li>Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
</li>
<li>Improved Rend (Arms) reduced to 2 ranks for 25/50%.
</li>
<li>Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
</li>
<li>Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
</li>
<li>Improved Shield Block (Protection) now has 2 ranks and reduces
cooldown of Shield Block by 5/10 secs. It no longer increases the
number of blocks. </li>
<li>Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
</li>
<li>Improved Slam (Fury) moved to Arms.
</li>
<li>Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
</li>
<li>Improved Taunt (Protection) removed, effect made baseline.
</li>
<li>Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
</li>
<li>Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%. 
</li>
<li>Last Stand (Protection) cooldown reduced to 5 minutes. 
</li>
<li>Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
</li>
<li>Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance. 
</li>
<li>Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only). 
</li>
<li>Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%. 
</li>
<li>Precision (Fury) moved to Tier 5.
</li>
<li>Pummel now only has one rank and no longer causes damage.
</li>
<li>Rampage now causes all party and raid members within 20 yards
of the Warrior to go on a rampage, increasing melee critical hit chance
by 5% for 10 seconds when the warrior scores a melee critical.
</li>
<li>Recklessness now increases the critical hit chance of the
next 3 special ability attacks by 100%, lasts 12 seconds, cooldown
reduced to 5 minutes.
</li>
<li>Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes. 
</li>
<li>Revenge damage increased.
</li>
<li>Shield Bash now only has one rank and will cause damage based on a % of AP. 
</li>
<li>Shield Block now increases chance to block and amount blocked
by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost
reduced. </li>
<li>Shield Slam is now available to all warriors, starting at level 40 and damage slightly increased. 
</li>
<li>Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
</li>
<li>Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
</li>
<li>Slam now suspends the weapon swing timer rather than resetting it.
</li>
<li>Sword and Board now has a chance to proc from Revenge.
</li>
<li>Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
</li>
<li>Taunt cooldown reduced to 8 sec.
</li>
<li>Thunder Clap damage increased, cooldown increased, will now affect all targets within a range..
</li>
<li>Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%. 
</li>
<li>Vigilance now transfers 10% of target threat to the warrior.
</li>
</ul>
<p>
<b>PvP</b>
</p>
<ul>
<li>Many new items are available for purchase from the honor vendors.
</li>
<li>Arenas
    
<ul>
<li>Buffs that have 30 seconds or less
remaining will be removed once the game starts. However, the mage spell
&ldquo;Invisibility&rdquo; is not affected by this change. </li>
</ul>
</li>
</ul>
<p>
<b>Professions</b>
</p>
<ul>
<li>New Profession: Inscription is available to train up to 375.
</li>
<li>Enchantment
    
<ul>
<li>The Surefooted enchantment now provides additional critical strike rating instead of root and snare resistance.
    </li>
</ul>
</li>
</ul>
<p>
<b>Dungeons and Raids</b>
</p>
<ul>
<li>All raid dungeons from Karazhan to Sunwell Plataeu as well as the
outdoor encounters of Doom Lord Kazzak and Doomwalker have been
adjusted and now all creatures and bosses have less health points and
do less damage.
</li>
<li>Ahn&rsquo;Qiraj
    
<ul>
<li>Mounting is now permitted in Ahn&rsquo;Qiraj
    </li>
<li>The Black Qiraji Resonating Crystal is now a normal mount.
    </li>
</ul>
<b>User Interface</b>
<ul>
<li>New Calendar feature: Players will be able to access the new
Calendar feature by clicking on the new icon located in the top right
corner of their mini map. The calendar will track in game events, allow
raid scheduling, and more.
</li>
<li>New Vanity Pet and Mount changes: Players will now be able to
access their non-combat pets and mounts by clicking on the pets tab in
the Character Info panel. These pets and mounts will be now learnable
much like spells or abilities. Once a vanity pet or mount is learned,
the icon will disappear from within a player&rsquo;s inventory and reappear
in the appropriate tab under the pet tab under Character Info. Say
goodbye to your vanity pets and mounts taking up bag and bank slots! 
<ul>
<li>Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
    </li>
</ul>
</li>
<li>A new Agro Warning is now available and currently functioning in dungeons.
</li>
<li>Focus Frame is now available. Players will be able to right
click on any unit frame and select &ldquo;Set Focus&rdquo;. The focus frame will
only display when the focus is set. Players may also set a &ldquo;Focus Cast
Key&rdquo; in the options/combat panel that can be bound to shift, alt, or
ctrl. When holding the focus cast key and triggering an action, the
action will be performed on your focus and not on your target.
</li>
<li>Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
</li>
<li>Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
</li>
<li>Error messages should play less frequently.
</li>
<li>Tradeskills can now be linked by shift-clicking the tradeskill icon.
</li>
<li>Quests can be shared with party members at any distance.
</li>
<li>Quests can be shared with party members by linking the quest into party chat.
</li>
<li>Quests can be shared in raids but not battlegrounds.
</li>
<li>Randomized Daily quests may now be shared, but only on the same day as the quest is given.
</li>
<li>A 5 minute timer will appear over the player&rsquo;s unit frame showing the countdown until your PvP flag is cleared.
</li>
<li>The /cower emote now has an animation.
</li>
<li>Macros and key bindings are now saved server-side so there is
no longer a need to reconfigure them when logging in using another
computer.
</li>
<li>Shift-clicking to loot mail: You can now hold Shift and click
on mail in your inbox to automatically loot any items and gold without
opening the mail. This default behavior can be changed via Auto Loot
Mail in the Interface Options (Controls).
</li>
<li>Combat Log Changes:
    
<ul>
<li>The combat log now
differentiates between a spell failure due to resistance and spell
failure due to missing the target. Where once both events reported as a
resist; a spell missing the target is now reported as a miss. </li>
<li>Overhealing is now reported in the combat log.
    </li>
<li>When
a source of damage is entirely prevented (by a shield block, a full
resist, or a damage shield like Power Word:Shield, the prevented amount
will now be displayed. </li>
</ul>
</li>
<li>V-key color is now available.  Classes will now be identified with the appropriate color while the V-key option is engaged.
</li>
<li>For additional notes on Lua and XML changes please visit the <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_blank">UI &amp; Macros Forum</a>.
	</li>
</ul>
<p>
<b>Items</b>
</p>
<ul>
<li>Druids and Shaman can now use items while shapeshifted.
</li>
<li>Nurture: The mana cost has been reduced by 18%.
</li>
<li>The Abyss Shard has been changed to grant a passive 15 stamina
bonus, but no longer removes the soul shard requirement from casting a
voidwalker.
</li>
<li>Devilsaur Eye now increases your pet&rsquo;s attack power for a
short duration instead of increasing its critical strike chance. It
also provides a small amount of passive Agility.
</li>
</ul>
</li>
</ul>
</li>
</span></p>]]></description>
<wfw:commentRss>http://www.fuerzadelsur.cl/rss/comments/view/300535</wfw:commentRss>
</item>
<item>
<title>World of Warcraft parche 2.4.3</title>
<link>http://www.fuerzadelsur.cl/content/view/232865/World-of-Warcraft-parche-2-4-3.html#content-top</link>
<pubDate>Fri, 05 Dec 2008 00:47:43 -0300</pubDate>
<guid isPermaLink="false">http://www.fuerzadelsur.cl/content/view/232865/World-of-Warcraft-parche-2-4-3.html#content-top</guid>
<dc:creator>Carlos Verdugo V.</dc:creator>
<description><![CDATA[<p>Cada cierto tiempo Blizzard nos sorprende con cambios o mejoras inesperadas.. este parche tiene varias de esas "cosillas", pero la m&aacute;s importante creo que es el hecho que desde hoy se puede tener montura en el nivel 30!!!!, y no s&oacute;lo eso, sino que tambi&eacute;n le bajaron el precio al entrenamiento, ahora es s&oacute;lo 35g!.</p>
<p>Detalle (en ingl&eacute;s):</p>
<p>World of Warcraft Client Patch 2.4.3<br /><br />General<br />Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.<br />Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.<br />Haris Pilton has launched a new line of bags and jewelry. Check her out in the World&rsquo;s End Tavern!<br />Mounts at 30?! Yes, it&rsquo;s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.<br />Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.<br />Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.<br />Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.<br />Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha&rsquo;tari Skyguard.<br />Equipping an item will now cancel any spell cast currently in progress.<br />Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.<br />When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.<br /><br />Druids<br /><br />Barkskin: The cost of this spell is now reduced by Tree of Life Form.<br />Hunters<br /><br />Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet&rsquo;s Growl.<br />Pet Aggro: Pets will no longer generate threat immediately from being summoned.<br />Mages<br /><br />Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.<br />Paladins<br />Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.<br />Summon Warhorse is now available at level 30.<br />Priests<br /><br />Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.<br />Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.<br />Rogues<br /><br />Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue&rsquo;s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.<br />Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)<br />Shaman<br /><br />Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.<br />Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.<br />Warlocks<br /><br />Curse of Shadows: This spell has been removed.<br />Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.<br />Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.<br />Health Funnel: This ability will now cancel channeling when the target pet is Banished.<br />Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.<br />Summon Felsteed is now available at level 30.<br />Warrior<br /><br />Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)<br />PvP<br /><br />The time available to accept the option to &ldquo;Enter Battle&rdquo; for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.<br />The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.<br />Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.<br />Zoning into an instance on a PvE realm will now drop your PvP flag.<br />Professions<br />Alchemy<br />Philosopher&rsquo;s Stone now requires 200 Alchemy.<br />Cooking<br />Juicy Bear Burgers now correctly increase healing as well as spell damage.<br />Jewelcrafting<br />Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.<br />Mining<br />Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.<br />Tailoring<br />Removed the cooldown from regular Mooncloth.<br />Herb bags can now hold Un&rsquo;goro Soil and Evergreen Pouches.<br />Mycah of Sporeggar has discovered how to create 28 slot herb bags.<br />New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.<br />Quests<br /><br />Bhag&rsquo;thera now spawns at a normal quest spawn rate.<br />For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.<br />For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.<br />Dungeons and Raids<br /><br />Players can now be summoned to raid instances from heroic dungeons.<br />Magister&rsquo;s Terrace<br />The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.<br />Vexallus and Kael&rsquo;thas are now tauntable in Heroic mode.<br />Vexallus&rsquo; damage caused by Pure Energy has been decreased.<br />Kael&rsquo;thas&rsquo; Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)<br />Sunblade Warlocks have had their damage reduced slightly.<br />Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.<br />Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.<br />Sunwell Plateau<br />Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.<br />M&rsquo;uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.<br />Kil&rsquo;jaeden Encounter<br />Nether Protection will now correctly trigger from Kil&rsquo;jaeden&rsquo;s Shield Orb Shadow Bolts.<br />Vanish now correctly wipes threat on Kil&rsquo;jaeden.<br />Sinister Reflections are now interruptible.<br />Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.<br />Kil&rsquo;jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.<br />Items<br /><br />Bow of the Verdant Keeper&rsquo;s Aim: This item&rsquo;s triggered effect no longer breaks the effect of Scatter Shot.<br />Brutal Gladiator&rsquo;s Pummeler has had its Stamina value increased to the appropriate value.<br />Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they&rsquo;ll blow up other Bots in the arena, but you know what we mean.<br />The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.<br />Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)<br />Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.<br />Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.<br />Thori&rsquo;dal, the Star&rsquo;s Fury is now Unique as intended.<br />Vengeful Gladiator&rsquo;s Baton of Light: This item now appears in the correct position on the vendor list.<br />User Interface<br /><br />The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the &ldquo;Talk to a GM&rdquo; button to fill out a ticket that requires a GM response or the &ldquo;Report Issue&rdquo; button to fill out a ticket that does not require a GM response.<br />Target buff/debuff timers that appear when you cast a spell are now more visible.<br />Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer&rsquo;s local time.<br />The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.<br />Added the following macro commands: /targetenemyplayer, /targetfriendplayer.<br />Added key bindings for tab targeting players.<br />Ctrl-Tab and other target nearest friend functions will no longer target you.<br />Targeting using /target will prefer live targets over dead ones.<br />You can no longer click the minimap to cast ground targeted spells.<br />Invisible players with Hunter&rsquo;s Mark can see the hunter that put the mark on them.<br />Vendor items now show their Duration in Inventory.<br />For additional notes on Lua and XML changes please visit the UI &amp; Macros Forum.<br />World Environment<br /><br />Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.<br />Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.<br />Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.<br />Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.<br />Collector&rsquo;s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).<br />Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.<br />Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.<br />Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.<br />Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.<br />Bug Fixes<br /><br />The mage spell, Counterspell now shows in the combat log.<br />Gan&rsquo;arg Analyzers will no longer occasionally become friendly to players.<br />Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.<br />Guild leaders should now be able to properly promote a new guild leader regardless of their range.<br />Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.<br />Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.<br />Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.<br />Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.<br />Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.<br />Paladins: Righteous Defense will now properly check for range when a mob is selected.<br />Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.<br />Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.<br />Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.<br />Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.<br />Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.<br />Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.<br />Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.<br />Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.<br />Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.<br />Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.<br />Hardened Khorium Bars can now be placed properly into Mining bags.<br />Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).<br />The flight from Zul&rsquo;Aman, Ghostlands to Sun&rsquo;s Reach Harbor, Isle of Quel&rsquo;Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.<br />Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.<br />The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.<br />First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.<br />Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley&rsquo;s Station, Blade&rsquo;s Edge, and Area 52.<br />Greater Elementals summoned by a shaman will now properly have a combat log entry.<br />Players will no longer become stuck on the Nimboya&rsquo;s Laden Pike when driving it into the ground.<br />The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.<br />The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.<br />Blueleaf Tubers can now be properly looted.<br />The quest turn-ins for the Ahn&rsquo;Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.<br />Cloak of Shadows will now properly remove the curse Shrink.<br />Nightbane will no longer become unresponsive and unkillable during his air phase.<br />Several items sold by the Consortium reputation vendor Paulsta&rsquo;ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.<br />It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.<br />Taunts will now properly stick when a target is stunned while being taunted.<br />Taking the Druid flight path from Moonglade will no longer dispel buffs.<br />Players who die on the Isle of Quel&rsquo;Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.<br />Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.<br />Changes on the Desktop gamma options will now be properly discarded when canceled.<br />A message will now appear in the combat log if a debuff is removed by normal melee attacks.<br />Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.<br />Fixed an issue where players could have two minimap tracking types active at the same time.<br />Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.<br />Fixed an issue where ravager pets had all available pet skills.<br />Players will no longer receive an error message while receiving money and attempting to send mail to another player.<br />It is no longer possible to be in a guild without a Guildmaster.<br />Pets will now properly attack mobs when out of phase with the real world.<br />Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.<br />It is no longer possible to dispel Shattered Sun Pendant buffs.<br />Passive pets will no longer attack due to AoE taunt spells.</p>]]></description>
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<title>Parche 2.4 hoy miércoles</title>
<link>http://www.fuerzadelsur.cl/content/view/148271/Parche-2-4-hoy-miercoles.html#content-top</link>
<pubDate>Tue, 25 Mar 2008 13:14:52 -0300</pubDate>
<guid isPermaLink="false">http://www.fuerzadelsur.cl/content/view/148271/Parche-2-4-hoy-miercoles.html#content-top</guid>
<dc:creator>Carlos Verdugo V.</dc:creator>
<description><![CDATA[<p> Hoy cerca de las 16:00 horas cuando se levanten una vez m&aacute;s los servidores de Blizzard, nos encontraremos que nuestro juego ya no es 2.3.3, sino 2.4. Este parche es la mayor modificaci&oacute;n e incluye nuevos elementos como nunca desde la creaci&oacute;n del juego en Noviembre de 2004.</p><p>Si bien este art&iacute;culo es bastante extenso, les recomiendo que lean al menos los cambios que hay en sus clases, en la interfaz del usuario y en algunos objetos de uso diario.</p><p>Investigando en algunos sitios les tengo algunas &quot;papitas&quot; para que se apronten a lo que viene:</p><p>&nbsp;</p><h2><font color="#ffffff"><a rel="bookmark">La isla de Quel&rsquo;Danas</a></font></h2><p>La isla de <a href="http://www.wowdb.com/location.aspx?id=4080">Quel&rsquo;Danas</a>,  liberada con el <a href="http://www.todowow.com/tag/parche-24/" class="st_tag internal_tag" rel="tag" title="Entradas etiquetadas con parche 2.4">parche 2.4</a>, est&aacute; localizada en <a href="http://www.wowdb.com/search.aspx?browse=3.0">Eastern Kingdoms</a>, m&aacute;s all&aacute; de la costa norte de <a href="http://www.wowdb.com/location.aspx?id=3430">Eversong Woods</a>, la isla podr&aacute; ser accesible a trav&eacute;s de un vuelo desde <a href="http://www.wowdb.com/location.aspx?id=3487">Silvermoon</a>, <a href="http://www.wowdb.com/location.aspx?id=1537">Ironforge</a> y la Light&rsquo;s Hope Chapel de <a href="http://www.wowdb.com/location.aspx?id=1537">Eastern Plaguelands</a>.</p> <p><a href="http://www.todowow.com/wp-content/sunwellislemap.jpg" rel="?lightbox?" title="sunwel lisle mapa" target="_blank"><img src="http://www.todowow.com/wp-content/sunwellislemap.jpg" border="0" width="450" height="299" /></a></p> <p>Con el evento mundial de apertura, los jugadores pueden colaborar juntos para construir un portal que permita un paso mucho m&aacute;s r&aacute;pido desde <a href="http://www.wowdb.com/location.aspx?id=3703">Shattrath</a>.</p> <a class="read-more " href="http://www.fuerzadelsur.cl/content/view/148271/Parche-2-4-hoy-miercoles.html#content-top">(Leer más)</a>]]></description>
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